[MOD] Hide Top Bar MOD

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rtschutter Offline
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Post: #11
Is it possible to remove the bar from the home screen as well? Or is that unchangeable?
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r1ctus Offline
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Post: #12
rtschutter Wrote:Is it possible to remove the bar from the home screen as well? Or is that unchangeable?

Im working on making it selectable per view (home screen too), when it's done we can put it into Qualar's modSmile
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ValiantXI Offline
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Post: #13
Anyone word on an update to this? Has it been added to Qualar's mod? Also has it been added to remove the top bar on the home screen as well?
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r1ctus Offline
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Post: #14
i updated it, but i've not added it to Qualar's mod.
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ValiantXI Offline
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Post: #15
Can this please please be implemented into Qualar's Mod?? Thanks.
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r1ctus Offline
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Post: #16
well, i cant seem to fix the bug that appears when the top bar is visible and i dont think i'll implement it this way.
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wannabegt4 Offline
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Post: #17
To fix the first bug duplicate each control and add a conditional visibility corresponding to whether or not the top bar is set to be shown. One set of controls will be in the original location and only be shown when the top bar is visible and the other set will be shifted up the height of the top bar and only be visible when the top bar is hidden. I don't think there is anyway to have a conditional set of coordinates so duplicating them is probably the only way to fix it.
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r1ctus Offline
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Post: #18
wannabegt4 Wrote:To fix the first bug duplicate each control and add a conditional visibility corresponding to whether or not the top bar is set to be shown. One set of controls will be in the original location and only be shown when the top bar is visible and the other set will be shifted up the height of the top bar and only be visible when the top bar is hidden. I don't think there is anyway to have a conditional set of coordinates so duplicating them is probably the only way to fix it.

thanks for the help!
this didnt work, because in these windows the condition always came back true even when the top bar wasnt visible (this caused the bug), but i found another way to fix it, i'll be ready tomorrow, and at the weekend i'll try to merge with qualar's mod.

edit: looks like i was optimistic, it's not working properly, but i'm on it. i think i'll merge with qualars mod only next week
(This post was last modified: 2010-04-27 00:57 by r1ctus.)
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r1ctus Offline
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Post: #19
bugs are fixed, looks like this mod's done. i uploaded it, now i'll merge with Qualar's mod
edit: it's done, see first post
(This post was last modified: 2010-05-08 03:17 by r1ctus.)
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lutinplunder Offline
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Post: #20
How do you enable the clock in the qualar mod?
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