Just installed this on my system and had a play around adding new games, seems really cool, nice work!
Could you tell me what the top line for each game referes to in synopsis.txt e.g. db0814c5,5fa9485c,21392b00?
Also are there any plans to implement a scraper using something like Video Game Rebirth to pull info and box art?
Keep up the good work.
[RELEASE] Rom Collection Browser - Browse and launch emulator game ROMs
xfader86
Junior Member Posts: 5 Joined: Feb 2010 Reputation: 0 |
2010-03-28 14:48
Post: #21
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wimpy
Fan Joined: Nov 2009 Reputation: 2 Location: Porsgrunn, Norway |
2010-03-28 17:02
Post: #22
xfader86 Wrote:Just installed this on my system and had a play around adding new games, seems really cool, nice work! the top line for each game are CRC values for roms related to the synopsis. i'm sketching a scraper from RessurectionXtras release that's coming soon to see if i can supply something like that from our webpage. We actually have complete synopsises for all the games for about 20 systems so after release you'd really have no need for a scraper, but i'm looking into it to see if it's needed. www.emuxtras.net | EFnet #EmuXtras |
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wimpy
Fan Joined: Nov 2009 Reputation: 2 Location: Porsgrunn, Norway |
2010-03-28 17:11
Post: #23
malte Wrote:I am working on a new UI design of the main page (the page with the filter controls) at the moment. There will be different views and the filter and button controls are hiding if they loose focus. Here are some screen shots of the current layout. Would be very nice to get some comments about it. Awesome! The background image is a zoomed title screenshots ? www.emuxtras.net | EFnet #EmuXtras |
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malte
Skilled Python Coder Posts: 1,186 Joined: Jan 2010 Reputation: 21 Location: Germany |
2010-03-29 17:37
Post: #24
xfader86 Wrote:Could you tell me what the top line for each game referes to in synopsis.txt e.g. db0814c5,5fa9485c,21392b00? As wimpy said, these are the crc values of the rom files. In the next release there will be support for crcs. I will look inside the description files and search for a matching filename or a matching crc value. xfader86 Wrote:Also are there any plans to implement a scraper using something like Video Game Rebirth to pull info and box art? It is on my list but has a low prio at the moment. wimpy Wrote:The background image is a zoomed title screenshots ? Yes, it is. I hope it will not look too bad on a large screen. But you can configure any image category to be used as background. There will be a configuration option like this: <fileTypeForMainViewBackground>screenshottitle</fileTypeForMainViewBackground>. |
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wimpy
Fan Joined: Nov 2009 Reputation: 2 Location: Porsgrunn, Norway |
2010-03-29 17:51
Post: #25
malte Wrote:Yes, it is. I hope it will not look too bad on a large screen. But you can configure any image category to be used as background. There will be a configuration option like this: <fileTypeForMainViewBackground>screenshottitle</fileTypeForMainViewBackground>. Could this be done? set <fileTypeForMainViewBackground>SystemFanart</f..... to make a HQ fanart for each system? www.emuxtras.net | EFnet #EmuXtras |
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VictorV
Senior Member Posts: 123 Joined: May 2009 Reputation: 0 Location: Norway |
2010-03-30 15:27
Post: #26
This looks pretty sweet for a start. Took a fast look at the code, and it seems like you could gain som ease of development if you set window properties in the script, and reading those with label formatting instead of using the python interface for this.
Take a look at: label parsing, Image Control - info tag and InfoLabels |
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malte
Skilled Python Coder Posts: 1,186 Joined: Jan 2010 Reputation: 21 Location: Germany |
2010-03-31 08:02
Post: #27
wimpy Wrote:Could this be done? set <fileTypeForMainViewBackground>SystemFanart</f..... Not in the current version. But I am already thinking about how to integrate publisher or developer images and with this there could also be a system specific image category. VictorV Wrote:This looks pretty sweet for a start. Took a fast look at the code, and it seems like you could gain som ease of development if you set window properties in the script, and reading those with label formatting instead of using the python interface for this. Thanks for checking the code! It is very welcome. I am new to XBMC (and python) scripting so there will be a lot of things that can be done better. I am reading a lot about skinning and other XBMC stuff in the last days and I am (slowly) moving in this direction. But I am happy about any hint on this way;-) If you are interested in doing more on this project just tell me. It would be great to have some co-workers on this. |
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VictorV
Senior Member Posts: 123 Joined: May 2009 Reputation: 0 Location: Norway |
2010-03-31 20:54
Post: #28
malte Wrote:....I am reading a lot about skinning and other XBMC stuff in the last days and I am (slowly) moving in this direction Yeah, I've been there ![]() malte Wrote:If you are interested in doing more on this project just tell me. It would be great to have some co-workers on this. I might help out in near future, but in the moment I working on the finishing touches of a game library specification proposal in XML and flat file format. You might want to have a look at it, and maybe come with suggestion yourself. |
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grassmunk
Senior Member Posts: 124 Joined: Aug 2004 Reputation: 0 |
2010-04-01 01:26
Post: #29
Speaking about the UI, what (if any) are your plant to use the "Xtras" package due to be release anyday now?
http://forums.xbox-scene.com/index.php?showtopic=660135 http://www.ressurectionxtras.net/index.php |
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djvj
Junior Member Posts: 26 Joined: Jan 2006 Reputation: 0 |
2010-04-01 03:07
Post: #30
Will flv intro videos work with this? Emumovies.com has full collections of no-intro named sets that are in flv format to support the Hyperspin FE. This would make it a lot easier to setup in xbmc.
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