[RELEASE] Rom Collection Browser - Browse and launch emulator game ROMs

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st graveyard Offline
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Post: #2031
Hey Malte,

I informed Marcos Qui about the new features in RCB by creating a bug report on his google code site.
Just to keep you informed.

Take care,
Grave
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malte Offline
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Post: #2032
malte Wrote:I made some more tests on my own and found some inconsistencies between the desc file and the parser (or the crc values). I am going to change the matching inside the file to use the zip filenames instead of crc values. This increased the number of matches in my tests from 52/108 to 98/108 (just testing with a little number of games). I hope to release the new version of the files today or tomorrow.

Just uploaded a new version of the MAME description and parser files: link.

It requires one little change to the configuration to work with these new files: Set "Use filename as crc" to True in Edit Offline Scrapers dialog.
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reapy Offline
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Post: #2033
Got a chance to try this out and it did a much, much better job of getting all the games in to RCB. Thanks much!
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rickyk586 Offline
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Post: #2034
I can't figure out how to attempt to scrape are for the roms that do not already have all the art. It seems like when I run import games, it attempts to get art and info for every game even though I already have all the art and info for most of them.

Does anyone know how to do this??
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malte Offline
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Post: #2035
rickyk586 Wrote:I can't figure out how to attempt to scrape are for the roms that do not already have all the art. It seems like when I run import games, it attempts to get art and info for every game even though I already have all the art and info for most of them.

Does anyone know how to do this??
It always checks for info and artwork during scraping. But it does not download art if you already have this type of art.
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MarcosQui Offline
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Post: #2036
malte Wrote:..
Note to Aeon MQ3 users: The new context menu option is not yet available in Aeon MQ3. To export your nfo files switch to Confluence skin, export your nfo files and switch back to Aeon MQ3 skin. (I have to inform MarcosQui on these changes but this has to wait until the new RCB release is ready for the repo).

Hi malte, I'll fix it in Aeon MQ 3 version 1.2.3.

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malte Offline
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Post: #2037
MarcosQui Wrote:Hi malte, I'll fix it in Aeon MQ 3 version 1.2.3.
Great. I am also done with my changes and can release to the repo soon. I will send you the details (not much to do on your side).
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benholtby Offline
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Post: #2038
I am just trying to get this running in Solo Mode and have made the applaunch.sh executable but when I launch a rom it simply restarts xbmc and loads back into RCB.

Can someone just run through the process of making applaunch.sh executable just to ensure I have done it correctly (I used chmod etc)

I am on the latest Dharma release.

Thanks
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malte Offline
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Post: #2039
benholtby Wrote:I am just trying to get this running in Solo Mode and have made the applaunch.sh executable but when I launch a rom it simply restarts xbmc and loads back into RCB.

Can someone just run through the process of making applaunch.sh executable just to ensure I have done it correctly (I used chmod etc)

I am on the latest Dharma release.
I guess "chmod a+x filename" should do it. You could upload an xbmc.log after you tried to launch a game. Then I could see what causes the error.
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malte Offline
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Post: #2040
New version available: 0.9.9

This version just contains some small bug fixes and refactorings that are required for Eden repo or future development. Note: As Eden is close to be released as stable version (so I guess) I removed all code that was used to keep Camelot (not Dharma!) compatibility. So if anyone is still using this old XBMC release, please update. Its timeSmile

List of changes:

General:
  • refactoring: move config wizard to separate module
  • refactoring: remove Camelot compatibility code
  • bugfix: remove and add Rom Collection in one turn caused errors

Import Games:
  • bugfix: import dialog is empty after "Edit offline scraper"

Launch Games:
  • bugfix: don't launch emulator if 7z file could not be extracted


Previous version: 0.9.8
(This post was last modified: 2012-02-18 14:06 by malte.)
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