Hey Malte,
I informed Marcos Qui about the new features in RCB by creating a bug report on his google code site.
Just to keep you informed.
Take care,
Grave
[RELEASE] Rom Collection Browser - Browse and launch emulator game ROMs
st graveyard
Fan Posts: 480 Joined: Apr 2011 Reputation: 1 |
2012-02-08 17:54
Post: #2031
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malte
Skilled Python Coder Posts: 1,180 Joined: Jan 2010 Reputation: 18 Location: Germany |
2012-02-09 00:54
Post: #2032
malte Wrote:I made some more tests on my own and found some inconsistencies between the desc file and the parser (or the crc values). I am going to change the matching inside the file to use the zip filenames instead of crc values. This increased the number of matches in my tests from 52/108 to 98/108 (just testing with a little number of games). I hope to release the new version of the files today or tomorrow. Just uploaded a new version of the MAME description and parser files: link. It requires one little change to the configuration to work with these new files: Set "Use filename as crc" to True in Edit Offline Scrapers dialog. |
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reapy
Junior Member Posts: 14 Joined: Jan 2012 Reputation: 0 |
2012-02-12 01:28
Post: #2033
Got a chance to try this out and it did a much, much better job of getting all the games in to RCB. Thanks much!
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rickyk586
Junior Member Posts: 2 Joined: Feb 2012 Reputation: 0 |
2012-02-12 02:49
Post: #2034
I can't figure out how to attempt to scrape are for the roms that do not already have all the art. It seems like when I run import games, it attempts to get art and info for every game even though I already have all the art and info for most of them.
Does anyone know how to do this?? |
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malte
Skilled Python Coder Posts: 1,180 Joined: Jan 2010 Reputation: 18 Location: Germany |
2012-02-12 21:22
Post: #2035
rickyk586 Wrote:I can't figure out how to attempt to scrape are for the roms that do not already have all the art. It seems like when I run import games, it attempts to get art and info for every game even though I already have all the art and info for most of them.It always checks for info and artwork during scraping. But it does not download art if you already have this type of art. |
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MarcosQui
Skilled Skinner Joined: Nov 2009 Reputation: 61 |
2012-02-13 15:04
Post: #2036
malte Wrote:.. Hi malte, I'll fix it in Aeon MQ 3 version 1.2.3. ------------------------------------------------------ Want to know more about the skin? Liked my work and want contribute? Visit my website XBMC Brazilian Community Forum By making a donation, please do not post in the forum, send me an email or PM, thank you. |
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malte
Skilled Python Coder Posts: 1,180 Joined: Jan 2010 Reputation: 18 Location: Germany |
2012-02-13 18:25
Post: #2037
MarcosQui Wrote:Hi malte, I'll fix it in Aeon MQ 3 version 1.2.3.Great. I am also done with my changes and can release to the repo soon. I will send you the details (not much to do on your side). |
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benholtby
Junior Member Posts: 8 Joined: May 2011 Reputation: 0 |
2012-02-15 23:13
Post: #2038
I am just trying to get this running in Solo Mode and have made the applaunch.sh executable but when I launch a rom it simply restarts xbmc and loads back into RCB.
Can someone just run through the process of making applaunch.sh executable just to ensure I have done it correctly (I used chmod etc) I am on the latest Dharma release. Thanks |
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malte
Skilled Python Coder Posts: 1,180 Joined: Jan 2010 Reputation: 18 Location: Germany |
2012-02-16 08:07
Post: #2039
benholtby Wrote:I am just trying to get this running in Solo Mode and have made the applaunch.sh executable but when I launch a rom it simply restarts xbmc and loads back into RCB.I guess "chmod a+x filename" should do it. You could upload an xbmc.log after you tried to launch a game. Then I could see what causes the error. |
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malte
Skilled Python Coder Posts: 1,180 Joined: Jan 2010 Reputation: 18 Location: Germany |
2012-02-16 08:31
Post: #2040
New version available: 0.9.9
This version just contains some small bug fixes and refactorings that are required for Eden repo or future development. Note: As Eden is close to be released as stable version (so I guess) I removed all code that was used to keep Camelot (not Dharma!) compatibility. So if anyone is still using this old XBMC release, please update. Its time ![]() List of changes: General:
Import Games:
Launch Games:
Previous version: 0.9.8
(This post was last modified: 2012-02-18 14:06 by malte.)
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