So spent a couple hours last night trying to extract the central visualization last night and confirmed it's tricky (heh). I got a seperate app just loading any of the 4 Renderers (Wall, Morph, Boring or Cube), but I broke the touch control and it was still loading the bitmaps from the SD card where the main app stores them.
I probably won't have much more time before Monday to play with it, but based on what I did last night I think it's very doable!
-Alden
aldenpotamus
Junior Member Posts: 21 Joined: Apr 2010 Reputation: 0 |
2010-05-06 20:14
Post: #11
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aldenpotamus
Junior Member Posts: 21 Joined: Apr 2010 Reputation: 0 |
2010-05-20 01:20
Post: #12
I've been playing around with this idea some (in the code), but realized that I don't really have the time to do it right (I've done a few hack-ish partial integrations, more proof of concept type things like adding a GL Surface to the Music Library and then adding a subset of the RockOn code to that surface). Anyway I was wondering if anyone else had taken a look at this and/or if I should add this to the tracker as an enhancement for some future version of the software.
From what I've done so far it seems like the initial integration shouldn't be too hard most of my difficulty came from my lack of familiarity with both projects (found myself trying to find a way to have them meet in the middle rather than understanding the remote fully and adapting Cubed to it). I think the big pay off here would be in creating custom animations once the framework was in place, but the 4 examples included in RockOn would be more than enough to show off the capability and knock people's socks off. Cheers, Alden |
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freezy
Team-XBMC Android Remote Developer Joined: Dec 2006 Reputation: 14 Location: Switzerland |
2010-05-26 01:07
Post: #13
I've taken a closer look at it and managed to throw the gl surface into album view. Need to properly cache the bitmaps now, but I'm getting there.
Running XBMC on my HTPC, tablet, phone and pinball machine. Always read the XBMC online-manual, FAQ and search the forums before posting. Do NOT e-mail Team-XBMC members asking for support. For troubleshooting and bug reporting, make sure you read this first. |
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freezy
Team-XBMC Android Remote Developer Joined: Dec 2006 Reputation: 14 Location: Switzerland |
2010-05-26 01:16
Post: #14
I've created a new branch for it:
Code: https://android-xbmcremote.googlecode.com/svn/branches/rockon-glIntegration is terrible and the covers don't display correctly yet, but the base is there. I've only taken the wall view though. Running XBMC on my HTPC, tablet, phone and pinball machine. Always read the XBMC online-manual, FAQ and search the forums before posting. Do NOT e-mail Team-XBMC members asking for support. For troubleshooting and bug reporting, make sure you read this first. |
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aldenpotamus
Junior Member Posts: 21 Joined: Apr 2010 Reputation: 0 |
2010-05-26 18:46
Post: #15
That's awesome, saw your updates today... very cool! I'll definitely check out the branch.
Cheers, Alden |
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