Sharpe, can you please look into this? I haven't been able to build in a week due to building issue's for some reason, but using last week's builds, everything was working just fine in all area's for me. Using r30596 build from an unofficial source i did notice a few weird oddities, like countdown looking a little weird, and small filmstrip even though i am using -p to start XBMC. We'll look into it though. This is an ongoing thing with current builds, things changing a lot currently in the core and skinning, so you may notice weird things with some skin's and not with other's because some skin's might use functions other's are using that might be WIP. But Sharpe and I try pretty hard to keep things as updated as possible, considering it's not even an included official skin, things are usually kept pretty updated and in tuned.
If anyone happens to know enough to look at a log file and pick out the problem I am having, please help. http://pastebin.com/DsVBER1E Guesses won't work, i am not as good on the coding side of things. Just refreshed a new svn of XBMC and today's build still is error when building. I know things break, but r30596 for Arnaud's XBMC Unofficial build worked fine, but i reverted to that rev number and it's not, so it's something on my end and not in the XBMC trunk.
djdafreund
Skilled Skinner Joined: Dec 2005 Reputation: 0 Location: Atlanta |
2010-05-28 04:15
Post: #11
(This post was last modified: 2010-05-28 04:22 by djdafreund.)
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Sharpe
Skilled Skinner Joined: Jul 2006 Reputation: 12 Location: North West England |
2010-05-28 08:59
Post: #12
What's the actual skin error? I'm running 30567 and it seems to be working ok. I'll try a new build tonight.
(This post was last modified: 2010-05-28 17:37 by Sharpe.)
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djdafreund
Skilled Skinner Joined: Dec 2005 Reputation: 0 Location: Atlanta |
2010-05-29 05:43
Post: #13
Looks like the weird texture issues some skin's are having is a known issue, after looking at today's svn changes.
-"2010-05-28 30622 [WIN32] add a couple temporary advanced settings to toggle D3D9Ex use and dynamic textures, to debug weird texture issue with user. Will remove as soon as figured out, sorry!" So this is a xbmc issue and will be resolved in time.[font="] [/font]
(This post was last modified: 2010-05-29 05:45 by djdafreund.)
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kiboy6
Fan Posts: 607 Joined: Mar 2009 Reputation: 0 |
2010-05-29 07:22
Post: #14
Running this build of XBMC I cannot use the latest Back Row. I get a Microsoft C++ runtime error during the XBMC splash screen....
Thanks for any suggestions! - perhaps my easiest solution would be to be brave and go for the latest XBMC build....are they pretty stable again now in your opinion?
(This post was last modified: 2010-06-03 06:56 by djdafreund.)
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Sharpe
Skilled Skinner Joined: Jul 2006 Reputation: 12 Location: North West England |
2010-05-29 10:16
Post: #15
Yeah it's getting there - for playback and stability it's very good imo. It's just a case of having to wait for all the cool addon stuff to be added properly before you jump (that is if you use a lot of scripts and plugins) otherwise it's fine.
Anyhow I think I've spotted the pre 28276 issue and fixed it in the SVN
(This post was last modified: 2010-06-03 06:53 by djdafreund.)
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kiboy6
Fan Posts: 607 Joined: Mar 2009 Reputation: 0 |
2010-05-29 11:29
Post: #16
Thanks Sharpe - I heard that they're currently moving the scrapers over to the new addons structure so scrapers may be down at the moment so i guess I'll continue to hold off for a little while
![]() With the latest Back Row XBMC 28275 will open, but now I get a script failed:recentlyadded.py error message on startup and all the recently added entries on the home page are blank. 28275 is from before the addons break though, so there is no addons folder and i don't think i should need to run the .bat file , although i tried that too and stil get the error. Thanks |
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Sharpe
Skilled Skinner Joined: Jul 2006 Reputation: 12 Location: North West England |
2010-05-29 12:00
Post: #17
What error? The recently added items error?
I need to put an older version of the script back in that will work with pre 28276 stuff Try replacing the script in extas with this one let me know how that works http://www.mediafire.com/?mmjynmmjdin
(This post was last modified: 2010-06-03 06:53 by djdafreund.)
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kiboy6
Fan Posts: 607 Joined: Mar 2009 Reputation: 0 |
2010-05-29 12:23
Post: #18
Also, sorry to be a bore but my mods to home.xml in the 720p folder won't take effect any more ("singles" replacing "songs" in music sub-menu, and movies defaulting to "recently added movies"). Do i know have to edit a different file? Thanks
(This post was last modified: 2010-06-03 06:53 by djdafreund.)
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Sharpe
Skilled Skinner Joined: Jul 2006 Reputation: 12 Location: North West England |
2010-05-29 13:21
Post: #19
kiboy6 Wrote:Yup, that works perfectly now..thanks! No worries, if you replaced your modded 720p folder obviously you'd need to reapply the mods - but I guess that you know that - are you saying that it's not reading the home controls from the skin's 720p folder? Try making sure that you don't have another older copy of the skin in the AppData folder.
(This post was last modified: 2010-06-03 06:55 by djdafreund.)
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kiboy6
Fan Posts: 607 Joined: Mar 2009 Reputation: 0 |
2010-05-29 14:22
Post: #20
Sharpe Wrote:No worries, if you replaced your modded 720p folder obviously you'd need to reapply the mods - but I guess that you know that - are you saying that it's not reading the home controls from the skin's 720p folder? Try making sure that you don't have another older copy of the skin in the AppData folder. Thanks so much Sharpe. Got it all sorted now - I was reapplying the mods in the wrong place as things have changed around a bit
(This post was last modified: 2010-06-03 06:55 by djdafreund.)
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![[Image: Back-Row-1.png]](http://img.photobucket.com/albums/0903/Sharpe/front%20row/Back-Row-1.png)

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