[MOD] Green Alaska

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nekrosoft13 Offline
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Post: #21
kryptonyte Wrote:None that I know of, though I really haven't tested it or even looked into it. If there is enough interest in Unicode font support, I would be happy to look into implementing it and making the necessary changes.

Is there any more to Unicode font support than simply adding Unicode characters to the fonts used?

no idea

it would just be nice of unicode support was included, there are more then one language in the world.
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Livin Offline
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Post: #22
kryptonyte,
What happened to the 5/25 release? Any updated build soon?

your builds I DL'd from your first post are not recognized by the last few builds I have tried... I'm using XBMCSetup-Rev30732-dx now since it works well. the 'Night' skin is recognized and works fine so it is not the XBMC build itself.

btw... I have not seen a list of differences (or screens) between this and the original Alaska?

thx!

I'm not an expert but I play one at work.
(This post was last modified: 2010-06-02 05:29 by Livin.)
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ould Offline
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Post: #23
Maybe you should put this up in git or svn so that people can be testing as you update. Seems to work well for other skins especially when there are so many recent changes in xbmc with respect to addons.

Just a suggestion.

Kevin
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Livin Offline
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Post: #24
I cannot get any of the recent builds to recognize this skin. Other add-on skins work fine.

I'm not an expert but I play one at work.
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kryptonyte Offline
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Post: #25
Very sorry, I got sidetracked with a work project and haven't been giving this skin much attention lately. Give me a day to track down the issues and get a working skin back together.

Sorry all and after this next release I will git this project.
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Livin Offline
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Post: #26
I got it working... must have been something wrong I did in the XML.

I'm not an expert but I play one at work.
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