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Hitcher
Team-Kodi Member
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I know that but is it really different to using 'largeimage'?
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@Waffa: Multiimage control uses the identical codepath as any image control assuming you use background="true". If you don't, it's identical to a normal image control.
@All: Remember, there is no type="largeimage" any longer - just use background="true" on _any_ texture path.
Cheers,
Jonathan
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Ideally, yes. The reading of "largeimage" is there for backward compatibility, but may not always be there. Use a plain image control with background="true" on the texture.
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Waffa
Posting Freak
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Seems your right, I tested without fadetime.
With fadetime it has the same behavior.