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mcborzu
Skilled Skinner
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Well my musicwall does this on a bigger fashion though it's only cool till you get to the end, thats why I made the shelf view for music because you cant have a fixed positioned wall view, though I gave it a try...
And in T!, there is a wall view thats really a single wraplist with fake thumbs around it...
Check out Night - A Skin For XBMC
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I've been using the new wall view for the better part of the day now and have had no issues.
The way it currently works is exactly what I'd expect from a wall view, and honestly I've seen it this way in a few other skins.
Like I've already said limiting the user to one axis defeats the purpose of a view like this and turns it into yet another flashy view with no real benefit.
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To give you something to bitch about obviously.
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Ah, now I understand why you have the fourth row in there... It adds to the 'illusion' that the wall extends further down.
I think I've narrowed my issue with the row movement. It's that when you go from row 1 to row 2 it moves a fair amount, while moving from row 2 to 3 it doesn't move and then 3 to 4 it moves up once again but not as much as the first movement.
Would it be possible to change the movements of the row to be an equal amount for each shift from 1-2, 2-3, and 3-4. This might make it move and look a lot smoother.
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The other issue I find is that when moving from column 3 row 4 to column 4 row 4 the covers move down again as if I had just moved up a row...?
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I'd be willing to look at it, if only to see how badly loading 3,000 movie posters at once bogs down a decent system.
Pastebin should do the trick since it's only one view and likely only one file.
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I'm willing to bet anything over a 50-100 would murder an xbox. :p