2010-06-22, 04:54
I've been researching this issue for a few months now, and have pretty much reached the conclusion that XBMC's (default?) max buffer size is incredibly small - leading many to believe it won't work over WiFi. I'm firmly of the belief that if the buffer can be increased - it *can* be made to work over (sometimes dodgy) wifi connections by buffering up (even to a local disk cache instead of memory) a larger quantity of video.
At this point, it seems like the buffer is somewhere around 1.6M on my install of XBMC - which is rather paltry. I don't think it would be such an issue if that was just the 'buffer this before starting play' limit; but it seems to be a hard limit - that's as far forward as XBMC will buffer, no matter how long you pause it.
Sooo... to get to my question; back in the Xbox days (2007 or so per forum postings I've found?) there was an option to increase buffer size. Does anyone know if this is still around? Seems like it would be easy enough for the XBMC team to have exposed it as a preference... it must be there somewhere. Does anyone have any ideas?
At this point, it seems like the buffer is somewhere around 1.6M on my install of XBMC - which is rather paltry. I don't think it would be such an issue if that was just the 'buffer this before starting play' limit; but it seems to be a hard limit - that's as far forward as XBMC will buffer, no matter how long you pause it.
Sooo... to get to my question; back in the Xbox days (2007 or so per forum postings I've found?) there was an option to increase buffer size. Does anyone know if this is still around? Seems like it would be easy enough for the XBMC team to have exposed it as a preference... it must be there somewhere. Does anyone have any ideas?