I have a similar behaviour when I play a video with DTS HD MA. The video plays OK, but there is no sound. When a stream is started my Harman Kardon AVR shows the format and a speaker configuration which inlude flickering symbols. When everything is OK the symbols stop flickering, but with DTS HD MA the flickering never stops.
Dolby true HD 48kHz plays fine. Dolby True HD 96 kHz plays with just a few dropouts. DTS HD High Resolution plays fine.
AudioEngine branch - DO NOT REQUEST BINARY BUILDS
P-I H
Junior Member Posts: 29 Joined: Feb 2012 Reputation: 0 |
2012-04-19 18:49
Post: #1181
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grote002
Member Joined: Jan 2004 Reputation: 0 |
2012-04-19 19:13
Post: #1182
(2012-04-18 17:11)gnif Wrote: @grote002 - can you please try with the latest updates, your issue may be fixed @gnif, I tried two demos from http://www.demo-world.eu/trailers/high-d...ailers.php City Redux (Lossless) Broadway 2010 (Lossless) When I play these files, the TrueHD logo stays lit on the receiver and all the sound plays, but there are some cracks in the sound. Intel Core2Quad 3,2Ghz, 2Gb RAM, Nvidia GTS450 on Ubuntu 10.10, Denon AVR-2311, Denon POA4400A |
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fincheresque
Member+ Posts: 129 Joined: Sep 2009 Reputation: 0 |
2012-04-20 03:00
Post: #1183
@gnif, seems to be an issue with pastebin right now....gets to 54% and then gives me a timeout error. Here's what looks to be the enumeration phase.
Code: 20:42:17 T:3018594064 DEBUG: CAESinkALSA::EnumerateDevicesEx - Skipping device hw:0,2 as it does not have PCM playback abilityOnce pastebin is working again, I'll post the almost entire log (there's a tone of fluff in there I'll remove) and you can delete this post... |
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einhänder
Senior Member Joined: Sep 2008 Reputation: 0 |
2012-04-20 11:40
Post: #1184
I guess I'm experiencing the same enumeration issues. I observed the following behaviour which is reproduceable.
Specs: Asus AT3N7A-I (ION 1 - as far as I remember it does not support HD Audio formats, not sure about LPCM though but all of them are disabled) Git: cb7d1bee09f50dca60a9aee22290f80adc1c14b5 Alsa-info output: http://www.alsa-project.org/db/?f=26ebef...864242ea06 Testfile video: http://www.demo-world.eu/trailers/redire...ssless.rar Testfile audio: http://download.linnrecords.com/test/fla...24bit.aspx Situation 1 - audio-output-device and passthrough-device are set to hdmi from the beginning When I do a fresh boot or restart xbmc.bin I'm not able to get audio output on videos. It does not matter whether the container's contents are - HD or SD - AC3, DTS, PCM Stereo, HD formats The consquence is the video track starts to play with no audio output and video output is completely laggy/choppy. Sometimes XBMC crashes or freezes randomly. Audio (mp3, alac, flac) gets played back with no issues but only if I start an audio track before I try to playback a video. If I first try to playback a video and afterwards pure audio I experience the same behaviour that applies to videos - no audio output and laggy/choppy visualization. Log 1 (first video [-> crashes, so i quickly stopped playback] then audio): http://paste.pocoo.org/show/584514/ Log 2 (first audio then video [-> crash]): http://paste.pocoo.org/show/584512/ Situation 2 - audio-output-device is set to digital out and passthrough-device is set to hdmi from the beginning (my preferred setup) When I do a fresh boot or restart xbmc.bin I'm able to get audio output on video. Same applies to pure audio tracks. But it seems like the behaviour form situation 1 is turned around. That means when I first play audio and afterwards a video everythings works fine. But when I first play a video and afterwards pure audio then I do not get audio output and laggy/choppy visualizations. Again formats and containers don't matter. Log 1 (first audio then video): http://paste.pocoo.org/show/584509/ Log 2 (first video then audio): http://paste.pocoo.org/show/584510/ In both situations it does not make a difference if I alter the settings without doing a reboot or restart xbmc.bin. EDIT: Seems like playing a video track always breaks the ability to playback audio afterwards. I just had a situation 2 where I played audio [works] -> video [works] -> audio [fails] -> video [works].
(This post was last modified: 2012-04-20 12:10 by einhänder.)
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gnif
Team-XBMC Developer Posts: 442 Joined: Feb 2008 Reputation: 34 Location: Australia, Katoomba |
2012-04-20 11:50
Post: #1185
@einhänder - thanks for the detailed report, I will look into this when I can
I am not scared of SVN - Cutting my hands open on the bleeding edge. |
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gnif
Team-XBMC Developer Posts: 442 Joined: Feb 2008 Reputation: 34 Location: Australia, Katoomba |
2012-04-22 18:20
Post: #1186
Updates:
* Optimized numerous things in the pass through code path * Fixed an issue with the merged apple code incorrectly running on other platforms * Found a long outstanding bug in CSoftAEStream::GetDelay (this is huge! it may fix many sync issues) * Streams can now start in a paused auto start state, the stream resumes once buffers are filled. @einhänder - I had a look at your logs, your running an old build, your issue is completely unrelated. I am not scared of SVN - Cutting my hands open on the bleeding edge.
(This post was last modified: 2012-04-22 18:23 by gnif.)
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einhänder
Senior Member Joined: Sep 2008 Reputation: 0 |
2012-04-22 18:55
Post: #1187
(2012-04-22 18:20)gnif Wrote: @einhänder - I had a look at your logs, your running an old build, your issue is completely unrelated. Hm, that's strange because according to the logs I built the branch on 20.04.2012. I used that version as a base for my report. Also I copied the git commit (cb7d1bee09f50dca60a9aee22290f80adc1c14b5) from the logs which match the version I pulled on that day. EDIT: However right now I'm about to build a version based on you commits from today. Let's see if it changes anything.
(This post was last modified: 2012-04-22 18:58 by einhänder.)
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gnif
Team-XBMC Developer Posts: 442 Joined: Feb 2008 Reputation: 34 Location: Australia, Katoomba |
2012-04-22 19:12
Post: #1188
@einhänder - perhaps you did not have debug enabled, your log is missing all the new Enumerate entries at startup.
Just found a bug also when skipping tracks that are in different formats, I will look into it tomorrow, bed time for me, 3am here
I am not scared of SVN - Cutting my hands open on the bleeding edge.
(This post was last modified: 2012-04-22 19:18 by gnif.)
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einhänder
Senior Member Joined: Sep 2008 Reputation: 0 |
2012-04-22 19:23
Post: #1189
Ok, I'll double check the debug logging, although I did set
Code: <loglevel hide="true">1</loglevel>in advancedsettings. Is there any additional debug logging facility for AE branch? I'm going to post new logs as soon as I will have sorted out the logging problem. Good night.
(This post was last modified: 2012-04-22 19:24 by einhänder.)
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Wanilton
Fan Joined: Jun 2010 Reputation: 13 Location: Florianópolis - Brazil |
2012-04-22 19:37
Post: #1190
Hello Gnif, too late for sleep..
I Try compile your recent version to windows, but this is broke in vcproject and vcproject.filters (missing includes), do you try fix this for us, please, when you have a time, of course. AEEncoderFFmpeg.cpp 1>c:\xbmc-hd\xbmc\cores\audioengine\encoders\AEEncoderFFmpeg.h(23): fatal error C1083: Cannot open include file: 'Interfaces/AEEncoder.h': No such file or directory 1>c:\xbmc-hd\xbmc\cores\audioengine\Sinks/AESinkWASAPI.h(27): fatal error C1083: Cannot open include file: 'AEDeviceInfo.h': No such file or directory SoftAE.cpp SoftAESound.cpp 1>..\..\xbmc\cores\AudioEngine\Engines\SoftAESound.cpp(22): fatal error C1083: Cannot open include file: 'Interfaces/AESound.h': No such file or directory SoftAEStream.cpp 1>..\..\xbmc\cores\AudioEngine\Engines\SoftAEStream.cpp(27): fatal error C1083: Cannot open include file: 'AEFactory.h': No such file or directory AEPPAnimationFade.cpp 1>..\..\xbmc\cores\AudioEngine\PostProc\AEPPAnimationFade.cpp(23): fatal error C1083: Cannot open include file: 'AEFactory.h': No such file or directory AESinkDirectSound.cpp 1>c:\xbmc-hd\xbmc\cores\audioengine\sinks\AESinkDirectSound.h(23): fatal error C1083: Cannot open include file: 'Interfaces/AESink.h': No such file or directory AESinkNULL.cpp 1>c:\xbmc-hd\xbmc\cores\audioengine\engines\SoftAE.h(32): fatal error C1083: Cannot open include file: 'Interfaces/ThreadedAE.h': No such file or directory AESinkProfiler.cpp 1>c:\xbmc-hd\xbmc\cores\audioengine\sinks\AESinkNULL.h(25): fatal error C1083: Cannot open include file: 'Interfaces/AESink.h': No such file or directory 1>c:\xbmc-hd\xbmc\cores\audioengine\sinks\AESinkProfiler.h(25): fatal error C1083: Cannot open include file: 'Interfaces/AESink.h': No such file or directory AESinkWASAPI.cpp AEBitstreamPacker.cpp 1>c:\xbmc-hd\xbmc\cores\audioengine\sinks\../Interfaces/AESink.h(25): fatal error C1083: Cannot open include file: 'AEAudioFormat.h': No such file or directory AEBuffer.cpp AEChannelInfo.cpp AEConvert.cpp AEDeviceInfo.cpp 1>c:\xbmc-hd\xbmc\cores\audioengine\utils\AEDeviceInfo.h(25): fatal error C1083: Cannot open include file: 'AEAudioFormat.h': No such file or directory AEPackIEC61937.cpp AERemap.cpp 1>c:\xbmc-hd\xbmc\cores\audioengine\utils\AERemap.h(23): fatal error C1083: Cannot open include file: 'AEAudioFormat.h': No such file or directory AEStreamInfo.cpp AEUtil.cpp AEWAVLoader.cpp 1>c:\xbmc-hd\xbmc\cores\audioengine\utils\AEWAVLoader.h(24): fatal error C1083: Cannot open include file: 'AEAudioFormat.h': No such file or directory DVDAudioCodecPassthrough.cpp CrystalHD.cpp Thanks, your job is great, congratulations from Brazil.
(This post was last modified: 2012-04-22 19:38 by Wanilton.)
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