AudioEngine branch - DO NOT REQUEST BINARY BUILDS

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afalout Offline
Junior Member
Posts: 4
Joined: Jan 2013
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Post: #1321
Hi devs,

searched a lot (wiki, forums) but cant seem to find what happened to <audiodevice>custom</audiodevice> option in AE builds (RC3, Linux).

It seems to be ignored completely (reverts to @ in startup):

Code:
CSoftAE::InternalOpenSink - sink incompatible, re-starting
CAESinkALSA::Initialize - Attempting to open device "@"

and customdevice is removed from guisettings.xml once XBMC exits.
Tried overriding via advancedsettings.xml without much success - got some beeps and blips, then XBMC froze.

What I want to do is for XBMC to use just one analog jack, leaving other two for other uses as I'm using this PC as multizone music player; I had this working for a long time, and

Code:
aplay -Dplug:red

works just fine. But how can I specify "plug:red" using new AudioEngine? "ALSA:plug:red" is ignored and GUI only lets me select a WHOLE device ...

Your help is very much appreciated!
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