Thoughts on ps2gl
#1
Hi,
I've recently come across an "OpenGL-like" implementation for PS2 called ps2gl. Do you think that if XBMC, if ported to the MIPS architecture, would this sort of implementation of OpenGL be enough to run either the interface or videos?

More detailed information on ps2gl in http://web.archive.org/web/2008010318584...3.1.tar.gz
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Thoughts on ps2gl0