2010-09-29, 18:00
I'm trying to create a new dialog type, but I've run into a snag. I've created a new XML file for it (in the skin section), I've copied the basic code from the CGUIDialogYesNo class, created a new #define WINDOW_DIALOG_PLAY_EJECT_CANCEL for my new dialog, but I'm failing in the g_windowManager.GetWindow() function. It returns a NULL pointer cause I guess it can't find this new dialog in the WindowMap ... that's sort of where I get lost
What am I missing? Any help is much appreciated.
Thanks,
Harry
What am I missing? Any help is much appreciated.
Thanks,
Harry