Creating a new Dialog type
#1
I'm trying to create a new dialog type, but I've run into a snag. I've created a new XML file for it (in the skin section), I've copied the basic code from the CGUIDialogYesNo class, created a new #define WINDOW_DIALOG_PLAY_EJECT_CANCEL for my new dialog, but I'm failing in the g_windowManager.GetWindow() function. It returns a NULL pointer cause I guess it can't find this new dialog in the WindowMap ... that's sort of where I get lost Smile

What am I missing? Any help is much appreciated.

Thanks,
Harry
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#2
Figured it out ... thanks.

Harry
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Creating a new Dialog type0