Hitcher Wrote:I'd send that mod off as a patch to the author so everyone can benefit from it.Thank you Hitcher. I have also post the patch yesterday on the Launcher official thread.
Angelscry
Skilled Python Coder Joined: Sep 2010 Reputation: 37 Location: MTL, Canada |
2010-10-05 13:24
Post: #11
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ppic
Skilled Python Coder Joined: Feb 2009 Reputation: 10 Location: France idf |
2010-10-06 03:02
Post: #12
hum
![]() you have the rom path. the fanart is in the same path so without modifing the launcher addons and without modify the xml, you can have what you need ! Code: fanart = os.path.join(os.path.dirname(filename) , "fanart.jpg")so users just have to put the fanart in the rom directory, should be easier no ? Passion-XBMC Repository Download your SVN skins and addons TvTunes Addon Download Play your theme while browsing library TVshow Next Aired display next aired infos from tvrage.com Logo Downloader Script download Logo/clearart/show thumbs/poster/banner Bande-Annonce Allociné plugin watch trailers in french and vo SportLive Script Live score match info in XBMC (not compatible dharma)
(This post was last modified: 2010-10-06 03:07 by ppic.)
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Angelscry
Skilled Python Coder Joined: Sep 2010 Reputation: 37 Location: MTL, Canada |
2010-10-06 04:02
Post: #13
Some people prefers to create one directory per rom and store corresponding cover and fanart images into the same directory. At the opposite, some people prefers to store all the roms into one directory, covers into a second directory and fanart into a third directory. It depend on people. Your solution is interesting but seems more restrictive than the possibility to acces and store files from where you want, like this :
Code: <rom> |
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TheDuffMan
ShareThe.TV admin Joined: Nov 2008 Reputation: 13 |
2010-10-06 04:13
Post: #14
This looks really good. The RessurrectionXtras project comes with screenshots of all games as well.
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marjanovich
Member Joined: Mar 2010 Reputation: 1 Location: Sacramento, Ca |
2010-10-06 07:30
Post: #15
ppic Wrote:hum Where would that modification go? Just in the myPrograms.xml itself? |
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Evilware
Junior Member Joined: Oct 2010 Reputation: 0 Location: Germany |
2010-10-06 14:17
Post: #16
Hi there , i wanted to now if it is possible to add the poster view to the launcher ?
(sorry for my English i am from Germany ^^) THX @ ALL |
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Angelscry
Skilled Python Coder Joined: Sep 2010 Reputation: 37 Location: MTL, Canada |
2010-10-07 04:31
Post: #17
Evilware Wrote:Hi there , i wanted to now if it is possible to add the poster view to the launcher ?Yes, I think I will be able to add the poster view to this mod. Actually I'm working on the Launcher Addon to add support of additionnal informations like genre, release date, publisher and game plot into the launchers.xml file, like this : Code: <rom>And in parallel, I'm also working on this mode to display those informations into Alsaka Revisited, like below :
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Evilware
Junior Member Joined: Oct 2010 Reputation: 0 Location: Germany |
2010-10-07 14:21
Post: #18
Really BIG THX for your great work, i can´t wait ,looking forward to it ^^ .
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clock2113
Fan Posts: 636 Joined: Feb 2007 Reputation: 0 Location: XBMC+Unraid=Happy! |
2010-10-07 22:30
Post: #19
Also looking forward to it!
XBMC: XBMCbuntu 12.0, with Transparency! 17.5 TB Unraid Server: 2500 movies, 8800 episodes of TV Apps: SABnzbd, Sickbeard, Couchpotato, mySQL HTPC: E6500, mAtx, 210GT Watching on: Sony 32" Bravia with lowend Sony 5.1 HTIB |
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Angelscry
Skilled Python Coder Joined: Sep 2010 Reputation: 37 Location: MTL, Canada |
2010-10-09 22:12
Post: #20
Ok, this is the second version of my MOD for the Alaska Revisted theme for the Launcher Addon use.
This version add support of fanarts and additionnal games or roms information like : game genre, release date, game plot, publisher. Download: launcher.panels.views.20101009.zip The Launcher Panels Views MOD avec been tested on XBMC (SVN 34593) using Alaska Revisited v1.7.1 and Launcher v1.10.2 Installation: 1. Download the zip file and extract the 3 files (Viewtype_Emu_Square_Panel.xml, Viewtype_Emu_Tall_Panel.xml and Viewtype_Emu_Wide_Panel.xml) into /addons/skin.alaska.revisited/720p/ 2. Add the following line to /addons/skin.alaska.revisited/720p/MyPrograms.xml just after <allowoverlay>yes</allowoverlay> Code: <views>55,500,501,502</views>3. Then, add the following lines to /addons/skin.alaska.revisited/720p/MyPrograms.xml just after <include>Viewtype_Files</include> Code: <include>Viewtype_Emu_Wide_Panel</include>4. Next, add the following lines to /addons/skin.alaska.revisited/720p/Includes.xml just before <include file="Viewtype_Panel.xml" /> Code: <include file="Viewtype_Emu_Wide_Panel.xml" />5. Add the following lines at the end of /addons/skin.alaska.revisited/language/English/strings.xml before </strings> Code: <string id="40000">WIDE COVERS</string>6.Finally, replace the /addons/plugin.program.launcher/resources/lib/launcher_plugin.py code (v1.10.2) by this one : http://pastebin.com/4DvuZiVi Example of square covers (and corresponding launchers.xml code lines) ![]() Code: <rom>![]() Code: <rom>![]() Code: <rom>Actually the scrapper of the launcher adddon only support (more or less) the automatic add/importation of covers images (thumbs). For the other information (screenshot, games genre and games plot) you have to add them manually into the userdata/addon_data/plugin.program.launcher/launchers.xml file. That's not perfect, I know, but it is better than nothing. Have fun !!! |
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