found a floating check mark.
scrolling
Senior Member Joined: Feb 2009 Reputation: 1 |
2010-11-05 05:50
Post: #11
Very nice. Definitely slick.
found a floating check mark.
HTPC: Apex MI-008 | Foxconn H67S | Celeron G530 | G.SKILL 4GB | Crucial 64 SSD| Arctic Cooling | PicoPSU-160-XT |
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XBMCG33K
Skilled Skinner Joined: Dec 2008 Reputation: 4 Location: 4 8 15 16 23 42 |
2010-11-05 06:19
Post: #12
Great work Jezz_X! It's great to see another skin out. You sure do like the Mediastream style gfx don't ya
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Jezz_X
Team-XBMC Skinner Joined: Jun 2006 Reputation: 55 Location: Earth |
2010-11-05 06:43
Post: #13
heh I just prefer dark skins over light
Skins I have done.... ![]() And others in the past... Want to know what I'm working on currently? Check me out on Google+ |
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Jezz_X
Team-XBMC Skinner Joined: Jun 2006 Reputation: 55 Location: Earth |
2010-11-05 06:47
Post: #14
scrolling Wrote:Very nice. Definitely slick. Thanks fixed it in the svn Skins I have done.... ![]() And others in the past... Want to know what I'm working on currently? Check me out on Google+ |
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ZombieRobot
Fan Joined: May 2010 Reputation: 4 Location: Mount Maunganui , New Zealand |
2010-11-05 07:29
Post: #15
very small text positioning problem at the bottom text is just hanging off bottom
(This post was last modified: 2010-11-05 07:35 by ZombieRobot.)
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Jezz_X
Team-XBMC Skinner Joined: Jun 2006 Reputation: 55 Location: Earth |
2010-11-05 07:40
Post: #16
Yeah the dialogs probably have a few text and alignment errors they have only had basic things done to them so not really worried too much about dialogs just yet but thanks anyway
Skins I have done.... ![]() And others in the past... Want to know what I'm working on currently? Check me out on Google+ |
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schmoko
Junior Member Posts: 47 Joined: Jul 2008 Reputation: 0 |
2010-11-05 09:12
Post: #17
good to see alot of usability ideas which have been floating around implemented in an intuitive way. jezz_x, as always, the interface is simple and obvious. highly functional, albeit rough around the edges.
i'm looking forward to mediastream->confluence in reverse, where this highly usable UI becomes very pretty, instead of jezz_x making a pretty UI highly usable. |
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loggio
Fan Posts: 562 Joined: May 2010 Reputation: 6 |
2010-11-05 09:53
Post: #18
Loving it!
Exactly what i'm looking for! completely fast, no issue there. The views are exactly what all skins need and most lack. like you said, simple. Simple, but stylish and clean, without losing visibility of cover art and so forth. Absolutely spot on. A couple of things to nit pick. I understand it's early days and lots of things are in the making. But i thought i'll post this anyways to let you know. ![]() * This gradient doesn't seem subtle enough... doesn't seem sharp enough, as if it's low quality... it's as if my eyes are telling me it needs to blend better... sharper/smooth cut, or simply not blend at all. Just a thought of course. ** This gradient texture also seems to not blend properly when viewed on my flat panel LCD at 720p... Look closely, i'm sure you'll see what i mean. *** The background gradient also seems "blocky" if you will, instead of the gradient being clean, it seems to be in blocky sections. **** What's that ? haha... Sorry, just seems to have no function. Just caught my eye and got me thinking. None of the things i pointed out are very noticeable in the pic or the screenshots rather, but are very noticeable on LCD 720 flat panel screens .. ( i have a few in the house) again, i know it's early days... not sure if you have plans to fix these or simply keep them how they are, but thought i would let you know now. Tell me your thoughts. Loving it! (my new favorite to be) Keep up the awesome work man! Loggio.
(This post was last modified: 2010-11-05 09:57 by loggio.)
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Sharpe
Skilled Skinner Joined: Jul 2006 Reputation: 12 Location: North West England |
2010-11-05 10:06
Post: #19
Great work Jezz_X - another masterclass in simple elegant design!
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Jezz_X
Team-XBMC Skinner Joined: Jun 2006 Reputation: 55 Location: Earth |
2010-11-05 10:47
Post: #20
loggio Wrote:Loving it! Gradients are hard and really depend on what you outputting it on when your trying to make a 10% difference over a large area it gets really hard if it was going black to white its super easy to look smooth but black to less black not so easy. The original source images are in the svn if anyone thinks they can make it look better then please feel free I'm open too it * is meant to be like that because it looks better than a sharp edge and the black text is unreadable if it fades the whole way **** <-- thats going to change the direction of arrow to tell you what way you have to go to get to the options for windows depending on the view you are in (not coded yet) its also there to balance out the other side and possibly when there are no options I might just change it to a clock icon Skins I have done.... ![]() And others in the past... Want to know what I'm working on currently? Check me out on Google+
(This post was last modified: 2010-11-05 10:51 by Jezz_X.)
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