[RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC
Jayman
Junior Member Posts: 1 Joined: Nov 2011 Reputation: 0 |
2011-11-02 01:09
Post: #2741
This is my first time utilizing xbmc and I have a few emulators and roms on Ubuntu sys. Everything goes well with the initial process im setting up the Mupen64 emu and when i click on a rom to start emulation, a black screen appears for a sec then nothing else occurs back 2 xbmc interface. I know i have to modulate a specific argument or something but am befuddled on how to make it work. Thanks in advance
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Angelscry
Skilled Python Coder Joined: Sep 2010 Reputation: 38 Location: MTL, Canada |
2011-11-02 02:09
Post: #2742
Jayman Wrote:This is my first time utilizing xbmc and I have a few emulators and roms on Ubuntu sys. Everything goes well with the initial process im setting up the Mupen64 emu and when i click on a rom to start emulation, a black screen appears for a sec then nothing else occurs back 2 xbmc interface. I know i have to modulate a specific argument or something but am befuddled on how to make it work. Thanks in advanceDo you have follow the WIKI page instructions concerning the configuration of Advanced Launcher and Mupen64 : http://www.gwenael.org/xbmc/index.php?ti...Plus#Linux ? |
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fr500
Senior Member Posts: 279 Joined: Oct 2008 Reputation: 1 |
2011-11-04 06:48
Post: #2743
rudeboyx Wrote:@Angelscry Including the title could be done easily and if you want to group them then you need to make a file launcher that opens your .lnk files, a batch file would do, then inside that fil launcher you'd have all your launchers as ROMs |
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Angelscry
Skilled Python Coder Joined: Sep 2010 Reputation: 38 Location: MTL, Canada |
2011-11-06 05:17
Post: #2744
Version 1.6.5 : This new version of Advanced Launcher bring new features dedicated to skin makers. This new version bring 3 new external commands : %%GET_INFO%%, %%GET_THUMB%% and %%GET_FANART%% that respectively allow XBMC to call data, thumbs and fanart scrapers out of Advanced Launcher using the XBMC internal function RunPlugin().
![]() These commands could be directly called like this from skins : Code: <onclick>RunPlugin($INFO[ListItem.FileNameAndPath]/%%GET_INFO%%)</onclick>Code: <onclick>RunPlugin($INFO[ListItem.FileNameAndPath]/%%GET_THUMB%%)</onclick>Code: <onclick>RunPlugin($INFO[ListItem.FileNameAndPath]/%%GET_FANART%%)</onclick>Code: <onclick>RunPlugin($INFO[ListItem.FileNameAndPath])</onclick> ![]() Changelog :
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Angelscry
Skilled Python Coder Joined: Sep 2010 Reputation: 38 Location: MTL, Canada |
2011-11-06 21:45
Post: #2745
I have just write a small guide for skin makers who want to integrate Advanced Launcher support and display into their skin : http://www.gwenael.org/forum/viewtopic.php?id=184
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TheHazel3yes
Senior Member Posts: 159 Joined: Jan 2010 Reputation: 0 |
2011-11-07 10:41
Post: #2746
Angelscry Wrote: Does this mean I can combine two variables like below? Code: <?xml version="1.0" encoding="utf-8" standalone="yes"?>I've marked the relevant parts bold. You see I'm using SMB paths where possible, however emulators won't work with SMB so I have to use hardcoded path in the args variable. Right now I've hardcoded paths in the filename of each game. After the switch from XBMC Live to OpenELEC the paths were different and so I had to change all of them. With the modification shown above I would only need to change the path once per emulator. |
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Angelscry
Skilled Python Coder Joined: Sep 2010 Reputation: 38 Location: MTL, Canada |
2011-11-07 13:45
Post: #2747
TheHazel3yes Wrote:Does this mean I can combine two variables like below?Yes, that's the goal of the Advanced Launcher custom parameters (%rompath%, %romfile%, etc...). Allows users to create sophisticated command lines that correspond to their needs. And your post is a great and smart example how these Advanced Launcher custom parameters could be used. Thank you for your share !!!
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hentai23
Fan Joined: Sep 2010 Reputation: 0 Location: another universe ..it would seem xD |
2011-11-08 14:46
Post: #2748
hey angel you find out a way to be able to scrape the first image in the archive for cbr and cbz files and use it as thumb?
would be alot of help since ALOT of wrong thumbs from comicvine are added to my comics or entirely missing and yes ive properly named them -.-'
(This post was last modified: 2011-11-08 14:50 by hentai23.)
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Angelscry
Skilled Python Coder Joined: Sep 2010 Reputation: 38 Location: MTL, Canada |
2011-11-08 15:45
Post: #2749
hentai23 Wrote:hey angel you find out a way to be able to scrape the first image in the archive for cbr and cbz files and use it as thumb?No. Not even try to search for. I'm not interested to work on this. Please give me a break.
(This post was last modified: 2011-11-08 15:48 by Angelscry.)
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hentai23
Fan Joined: Sep 2010 Reputation: 0 Location: another universe ..it would seem xD |
2011-11-08 16:23
Post: #2750
ok -.-'....xD
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