Angelscry thank you for your answers.
As a temp fix so I can enjoy use of the plugin on my TV XBMC I just went ahead and changed the paths to 8.3.
DOCUME~1 and MYDOCU~1 seem to do the trick well.
But yea XP is old but my TV PC is 2.1 GHZ Dual Core 2GB RAM.
I'm not sure 2GB RAM is enough for Win 7 and it's old DDR2 and the RAM is a lot higher than DDR3 these days.
[RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC
RedPenguin
Senior Member Posts: 230 Joined: Jan 2012 Reputation: 8 |
2012-04-02 03:36
Post: #3351
My librtmp & rtmpdump files for ATV1, iOS (Apple TV 2, iPhone, iPod Touch, & iPad), Linux (32bit & 64bit), MacOS x86 (32bit & 64bit), RasPi, & Windows http://www.mediafire.com/?x4cvp5hl4m9xr My LiveStreams List: http://goo.gl/jyyZB (Add as URL not file) |
| find quote |
maxguiso
Junior Member Posts: 2 Joined: Aug 2011 Reputation: 0 |
2012-04-02 13:21
Post: #3352
Hello Angelscry and congratulations for the work you have done is extraordinary. I encountered a problem launching emulation games. The launcher get an error if the source is located in a network hard disk such as a shared nas xbmc as a source of "smb". I noticed this because when I run emulator and game from local xbmc throwing everything works. Rather strange because if I run the emulator from nas (outside xbmc) works fine. I conclude that A-launcher have a problem on the file paths, is possible?
|
| find quote |
dirtymurt
Senior Member Posts: 179 Joined: Nov 2010 Reputation: 0 |
2012-04-02 14:31
Post: #3353
(2012-04-01 16:11)Angelscry Wrote:thanks, i thought so, any way to retain my comics or will i need to re-add them?(2012-04-01 12:31)dirtymurt Wrote: how do i update the second launcher to 1.8.1? the first launcher has updated automatically one i installed via the repository but the second launcher is still on 1.7.xBecause you have manually renamed and modified your second installation of Advanced Launcher (for duplication), it cannot now be updated automatically. You need to manually download the last Advanced Launcher version, replace files, and again rename and modify them. Sorry. |
| find quote |
Angelscry
Skilled Python Coder Joined: Sep 2010 Reputation: 38 Location: MTL, Canada |
2012-04-02 14:33
Post: #3354
(2012-04-02 13:21)maxguiso Wrote: Hello Angelscry and congratulations for the work you have done is extraordinary. I encountered a problem launching emulation games. The launcher get an error if the source is located in a network hard disk such as a shared nas xbmc as a source of "smb". I noticed this because when I run emulator and game from local xbmc throwing everything works. Rather strange because if I run the emulator from nas (outside xbmc) works fine. I conclude that A-launcher have a problem on the file paths, is possible?Yes and no. Yes Advanced Launcher cannot actually manage SMB paths, The main reason is that most the emulators do not support SMB paths in there command line. So the interest to use SMB paths is really limited. BTW, the method to bypass this problem is simply to mount your external NAS share directory as a local drive. (2012-04-02 14:31)dirtymurt Wrote:You just have to replace Advanced Launcher installation files. You do not need to touch or modify Advanced Launcher settings files located into xbmc userdata directory. If you do this, it will retain your comics.(2012-04-01 16:11)Angelscry Wrote:thanks, i thought so, any way to retain my comics or will i need to re-add them?(2012-04-01 12:31)dirtymurt Wrote: how do i update the second launcher to 1.8.1? the first launcher has updated automatically one i installed via the repository but the second launcher is still on 1.7.xBecause you have manually renamed and modified your second installation of Advanced Launcher (for duplication), it cannot now be updated automatically. You need to manually download the last Advanced Launcher version, replace files, and again rename and modify them. Sorry. (2012-04-02 03:36)RedPenguin Wrote: Angelscry thank you for your answers.Ok.. great.
(This post was last modified: 2012-04-02 14:41 by Angelscry.)
|
| find quote |
Luguber
Junior Member Joined: Nov 2009 Reputation: 1 Location: Norway |
2012-04-02 18:31
Post: #3355
(2011-02-27 22:40)Goga777 Wrote: with Hey, don't know if you figured this out already, but try using Code: -geometry 1920x1080+0+0 |
| find quote |
keysta75
Junior Member Posts: 6 Joined: Apr 2012 Reputation: 0 |
2012-04-03 03:06
Post: #3356
I saw this youtube video where this guy was setting up hyperspin with xbmc and the guy use an addon called executor. But I can't seem to find the executor addon in my program nor settings addon list. I would prefer to use hyperspin in my xbmc then the advance launcher way. Any help would be appreciated.
|
| find quote |
Angelscry
Skilled Python Coder Joined: Sep 2010 Reputation: 38 Location: MTL, Canada |
2012-04-03 04:11
Post: #3357
(2012-04-03 03:06)keysta75 Wrote: I saw this youtube video where this guy was setting up hyperspin with xbmc and the guy use an addon called executor. But I can't seem to. find the executor addon in my program nor settings addon list. I would prefer to use hyperspin in my xbmc then the advance launcher way. Any help would be appreciated.I'm not sure Executor still compatible with Eden version of XBMC. BTW, if you want, you can use Advanced Launcher to create a stand-alone that will start Hyperspin. |
| find quote |
keysta75
Junior Member Posts: 6 Joined: Apr 2012 Reputation: 0 |
(2012-04-03 04:11)Angelscry Wrote:(2012-04-03 03:06)keysta75 Wrote: I saw this youtube video where this guy was setting up hyperspin with xbmc and the guy use an addon called executor. But I can't seem to. find the executor addon in my program nor settings addon list. I would prefer to use hyperspin in my xbmc then the advance launcher way. Any help would be appreciated.I'm not sure Executor still compatible with Eden version of XBMC. BTW, if you want, you can use Advanced Launcher to create a stand-alone that will start Hyperspin. Thanks I will try that. Is there a way to have the hyperspin install on the menu page?
(This post was last modified: 2012-04-03 05:44 by keysta75.)
|
| find quote |
Angelscry
Skilled Python Coder Joined: Sep 2010 Reputation: 38 Location: MTL, Canada |
2012-04-03 14:19
Post: #3359
(2012-04-03 04:53)keysta75 Wrote:You just have to create a stand alone launcher linked to your Hyperspin executable file. Then into XBMC add this stand alone launcher as favourite. Finally into your Skin settings indicate to add this favourite as a menu entry into the menu page (if your skin allows it). Here is also a Youtube tutorial how to proceed : http://www.youtube.com/watch?v=x8edJlmG6lw(2012-04-03 04:11)Angelscry Wrote:(2012-04-03 03:06)keysta75 Wrote: I saw this youtube video where this guy was setting up hyperspin with xbmc and the guy use an addon called executor. But I can't seem to. find the executor addon in my program nor settings addon list. I would prefer to use hyperspin in my xbmc then the advance launcher way. Any help would be appreciated.I'm not sure Executor still compatible with Eden version of XBMC. BTW, if you want, you can use Advanced Launcher to create a stand-alone that will start Hyperspin. |
| find quote |
Killerc
Junior Member Posts: 22 Joined: Jul 2010 Reputation: 0 |
2012-04-03 20:21
Post: #3360
Really liking the look of this addon, some of the screenshots you've done i didn't even think about (graphic novel stuff). I can also think of more things to do.
Thanks and keep up the good work ![]() Edit: Looking over the supported skins linked in the first post, the default skin; Confluence is very behind :/ I actually quite like it aswell but maybe its time to have a look at other more supportive ones. Shame though.
(This post was last modified: 2012-04-04 00:45 by Killerc.)
|
| find quote |


Search
Help