Hi. Angelscry could you add to addon possibility to disable gamepad in xbmc while i launch game? I always need to remove gamepad keymap because when i play game i hear that gamepad works at the same time in xbmc. My gamepad is Logitech Rumblepad 2.
Regards
[RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC
scalpel
Senior Member Joined: Jun 2010 Reputation: 0 |
2012-04-07 12:36
Post: #3361
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beetlesnack
Member Posts: 66 Joined: Apr 2011 Reputation: 0 |
2012-04-08 03:46
Post: #3362
Hi, thanks for the great work, I'm excited to get this working.
I'm getting this error when I try to launch a rom: CDirectDraw:CreateSurface failed. These roms otherwise work on the computer. I'm running Eden with Aeon Nox and just downloaded the launcher in the repository, I think it was 1.7.6. After this happens xbmc is minimized or sometimes crashes.
(This post was last modified: 2012-04-08 04:08 by beetlesnack.)
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Angelscry
Skilled Python Coder Joined: Sep 2010 Reputation: 37 Location: MTL, Canada |
2012-04-08 04:33
Post: #3363
(2012-04-07 12:36)scalpel Wrote: Hi. Angelscry could you add to addon possibility to disable gamepad in xbmc while i launch game? I always need to remove gamepad keymap because when i play game i hear that gamepad works at the same time in xbmc. My gamepad is Logitech Rumblepad 2.That's not really possible to disable a gamepad form Advanced Launcher or from XBMC. But the way you can bypass this problem is to avoid XBMC to receive the gamepad input. To do this you have 2 solutions. Use an intermediate launcher that will suspend/resume XBMC when starting your game (http://www.gwenael.org/forum/viewtopic.php?id=5) or use an intermediate launcher that will close/start XBMC when starting your game (http://www.gwenael.org/forum/viewtopic.php?id=6). |
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Angelscry
Skilled Python Coder Joined: Sep 2010 Reputation: 37 Location: MTL, Canada |
2012-04-08 04:46
Post: #3364
(2012-04-08 03:46)beetlesnack Wrote: Hi, thanks for the great work, I'm excited to get this working.If you have this error message, it's' mean that XBMC and your started emulator encounter graphic incompatibilities and generate a DirecDraw error. There is different ways to fix this :
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bakito
Fan Posts: 415 Joined: Jun 2011 Reputation: 0 Location: france |
2012-04-08 14:20
Post: #3365
hello angel
again thx for this great add on that I use everyday!! I have one specific question that is not really reliated to advance launcher...I have to launch two program at the same time, one first to enable pad emulation, then the game itself... more precision: I have to launch a "glovepie" shortut ( to enable my 360 pad script) then Mass effect 3 so I can play it in my sofa,relax ![]() I think I can do that wih autoit but ...well...not good enough to achieve it.. Ill be really thanksfull if you an help me! thanks cheers edit: I forgot that the 2 programs have to exit at the end of cours... |
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Angelscry
Skilled Python Coder Joined: Sep 2010 Reputation: 37 Location: MTL, Canada |
2012-04-08 15:08
Post: #3366
(2012-04-08 14:20)bakito Wrote: hello angelOk... I'm not actually under windows, I never use glovepie, I never play Mass Effect 3; But according to what I have read on the web, an AutoitScript for what you ask me must look like this. First after AutoIt is installed you need first to create an Autoit script(named launcher-me3.au3 for example) similar to this one : Code: Run ('"C:\Program Files (x86)\GlovePIE\glovepie.exe" -"C:\Program Files (x86)\GlovePIE\Scripts\your_script.PIE"',"")When your script is created, save it as launcher-me3.au3. Right-click on it and select the Compile script option. AutoIt will automatically create an executable file (launcher-me3.exe) corresponding to your script. Copy this executable file into the same directory than the Mass Effect 3 application file. Now you can modify your Mass Effect 3 launcher into advanced launcher using C:\Program Files (x86)\Mass effect 3\launcher-me3.exe instead of C:\Program Files (x86)\Mass effect 3\MassEffect3.exe as application. |
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bakito
Fan Posts: 415 Joined: Jun 2011 Reputation: 0 Location: france |
2012-04-08 15:35
Post: #3367
thanks for the quick answer!!!
I'll try that as soon as I can!! cheers |
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bakito
Fan Posts: 415 Joined: Jun 2011 Reputation: 0 Location: france |
2012-04-08 18:38
Post: #3368
and it works!
thanks! now I can play mass effect relax! cheers |
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pyrodex
Senior Member Posts: 116 Joined: Jan 2011 Reputation: 1 |
2012-04-08 22:57
Post: #3369
Question:
I used to use WMC for my TV Video along with XBMC. WMC was launched from a batch file through the use of Advance Launcher. Recently I switched to the AE Windows build to help with testing and this build uses Exclusive audio mode. I can't run XBMC and WMC at the same time as before since WMC wants the audio and XBMC has it locked. In my WMC.bat file I added a line to use taskkill (windows 7) to kill XBMC and start WMC afterwards since I have a button on my remote to restart XBMC incase of any crashes. Seems my batch file doesn't have enough delay from XBMC shutdown to WMC since I still get audio locks. Could anyone assist in a good way via batch to shutdown XBMC completely and then start up WMC in a timely manner so I can watch livetv without the dreaded Video Error from XBMC. Den: Windows 7 x64 | XBMC Frodo w/MythTV PVR Addon | Panasonic VT25 50" | Denon AVR-991 | Harmony One | 5.1 Surround Sound Bedroom: Windows 7 x64 | XBMC Frodo w/MythTV PVR Addon | LG 32LG60 32" | Harmony 650 NAS: Ubuntu 12.04 | 32TB on Areca 1880 | SMB | Sickbeard | CouchPotato | SABnzd+ | MySQL DB (XBMC) | MythTV 0.26 w/ 2x HDHomeRun Prime 3CC |
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Angelscry
Skilled Python Coder Joined: Sep 2010 Reputation: 37 Location: MTL, Canada |
2012-04-09 17:59
Post: #3370
(2012-04-08 22:57)pyrodex Wrote: Question:If you want to check the XBMC statut before starting WMC, I strongly suggest you to create a small Autoit script which have iinternal function for that. First after AutoIt is installed you need first to create an Autoit script(named launcher-wmc.au3 for example) similar to this one : Code: ProcessClose("xbmc.exe")When your script is created, save it as launcher-wmc.au3. Right-click on it and select the Compile script option. AutoIt will automatically create an executable file (launcher-wmc.exe) corresponding to your script. Copy this executable file into the same directory than the WMC application file. Now you can modify your WMC launcher into advanced launcher using C:\Windows\ehome\launcher-wmc.exe instead of C:\Windows\ehome\ehshell.exe as application. If you want to restart XBMC automatically after WMC was closed, the script will become : Code: ProcessClose("xbmc.exe")
(This post was last modified: 2012-04-09 18:02 by Angelscry.)
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