[WIP] Mesh2HD - another skin mockup

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mstef Offline
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Posts: 223
Joined: Jan 2010
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Location: Poland
Post: #21
blacklist Wrote:Glad to see you're still working on this some... I'm not sure what your question is though? Would be glad to help if we can.

Hi blacklist. First your skin is something with fresh point of view and bring ideas taking xbmc much forward, so the reasonable is learnig from best. As I suppose Papper Street will use non standard access to data and I thought there will be good manual for me when it will be released (I mean for example my navi tabs with always accessible genres, etc - these data I can't access directly inside xbmc, so I have to search for any workaround I could use).

Second, I want some bahavior in my skin which I can't get from engine now like resetting multiimage state, better autosize to use for my tabs, better support for preload items in lists, etc. Home view is also something where I have to learn python in which I didn't write yet and I have to figure out how I want this view will work.

As you know (or not) I am beginner and I'm learn skinning on my own skin so I don't have easy as wiki manual is not updated since long time Smile I created a lot of sample views and tested them some deleted as I find they are useless, some works well on ION, some not. Now I have no time at all as I migrate to other town, and as soon as I finish my personal things I'll continue with this skin.

AsRock 330 HT, 2GB RAM, 320GB HDD, XBMC Live Dharma 10.1, Fusion BugFix Mod, Xperience, reFocus
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Hitcher Offline
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Posts: 9,915
Joined: Aug 2007
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Location: Eastleigh, UK
Post: #22
mstef Wrote:I created a lot of sample views and tested them some deleted as I find they are useless, some works well on ION, some not.

Don't be afraid to ask on here if you can't get something working - chances are one of us can help. Wink

[Image: sig_zps3af3b48e.jpg]
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