KinEmote - Kinect Driven Media Control (OpenNI based open source project for Windows)

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melsom Offline
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Post: #21
Just recieved my Kinect unit today. Can't wait for your release! :-)
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Johnsel Offline
KinEmote Co-Founder
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Joined: Oct 2009
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Location: Maastricht, Netherlands
Post: #22
After toying around with different ways of navigating, i'd like to test some things that need a custom skin built just for Kinect. Now I could go and learn xbmc skinning myself, but maybe someone more skilled would care to help me out? Preferable someone with a Kinect. Let me know if you're interested.
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douglas.teofilo Offline
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Post: #23
I have a kinect can send me the Kinect Control that'll help you test.
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griffindodd Offline
KinEmote Co-Founder
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Post: #24
Hi Johnsel,

My Kinect arrives today (and the power supply tomorrow). I'd like to get very involved in the testing with you as my main motivation for buying the Kinect is to control my HTPC system in my living room.

I sit approx 8 feet away from my screens, a 42" LCD and also a drop down projection screen that gives me a 82" 1080p image from a DLP projector. I'm using Boxee but it's close enough to be relevant here.

Being that far away I understand my gestures will need to be reasonably large and as I am sitting down they will need to focus on lower arm movement rather than hands or fingers.

Movement styles that come to mind are.

Free mouse - arm movement with fingers open
Mouse click start - fist
Mouse click release - - open fingers


scroll mode - Start with forearm vertical with fingers open
scroll/move left - tip forearm over to the left with fingers open, (angle from center determins scrool speed.)
scroll/move right - tip forearm over to the right with fingers open, (angle from center determins scrool speed.)

Go Back - Swipe arm from right to left - fingers open

That should be a good start for basic navigation, I'll have a think about other controls like pause, skip etc.
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Johnsel Offline
KinEmote Co-Founder
Posts: 76
Joined: Oct 2009
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Location: Maastricht, Netherlands
Post: #25
Bump for release Smile see first post

Also, fun fact:
I hear a lot of people complaining about how this will not work whilst sitting. Sitting will absolutely not be an issue, in fact, I test almost everything laying on a couch that's positioned under an angle 90 degrees from the Kinect sensor. Smile The idea here is to help innovating and revolutionizing the way we interact with machines, not to create something half-baked that sorta works, sometimes, when standing.
(This post was last modified: 2010-12-17 02:15 by Johnsel.)
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griffindodd Offline
KinEmote Co-Founder
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Joined: Dec 2010
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Post: #26
johnsel Wrote:bump for release Smile see first post

also, fun fact:
I hear a lot of people complaining about how this will not work whilst sitting. Sitting will absolutely not be an issue, in fact, i test almost everything laying on a couch that's positioned under an angle 90 degrees from the kinect sensor. Smile the idea here is to help innovating and revolutionizing the way we interact with machines, not to create something half-baked that's sorta works, sometimes, when standing.

woot woot!
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melsom Offline
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Post: #27
Hm, I really can't get "Kinect Camera" or "Xbox NUI Audio" installed. Only says "Device cannot start". Any clues?
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Johnsel Offline
KinEmote Co-Founder
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Location: Maastricht, Netherlands
Post: #28
melsom Wrote:Hm, I really can't get "Kinect Camera" or "Xbox NUI Audio" installed. Only says "Device cannot start". Any clues?

Yes, install this driver. Seems the link in the first post was not correct:
https://github.com/avin2/SensorKinect/ra...-5.0.0.exe
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melsom Offline
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Post: #29
Johnsel Wrote:Yes, install this driver. Seems the link in the first post was not correct:
https://github.com/avin2/SensorKinect/ra...-5.0.0.exe

Thanks! Got it working now Smile

Works great! But due to the low res it doesn't work from my couch 3 meters back Sad
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Johnsel Offline
KinEmote Co-Founder
Posts: 76
Joined: Oct 2009
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Location: Maastricht, Netherlands
Post: #30
It should work perfectly fine from 3 meters, what doesn't work? Hand recognition or the scrolling itself?
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