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Looks cool. Might be a little tricky with XBMC since XBMC doesn't use 3D texture rendering. It could be faked in 2D but it wouldn't look as sweet. On the other hand it may serve as useful inspiration for a skin with a similar feel.
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Are there any plans to support 3d texture rendering in the future?
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Couldn't something like Open GL be used? Or is that a stupid question... lol.
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I agree, it would be sweet. It definitely wouldn't need to be a complex engine because you really only need to render a cube for box art. That would make for a lot of upset Revo users when they realized they would need to upgrade their hardware.
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Wonder if it would be out of the question to put in a trac ticket for a feature request for this... lol.
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My Video-Card could manage such Graphics...^^
However, imho there's a big difference between 2D and 3D (e.g. third axis).
As long as there is no proper xbmc-implementation for such a 3D-framework it should be quite hard to do.
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da-anda
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don't underestimate the required work. It doesn't have to be a full blown game engine with UV- and displacement maps, but a very basic engine also won't work out, or would anybody be happy with 3D render quality from the 90ies? To look good it would need superb antialiasing, extensive shader model (materials, reflections), lights (3D needs a lights system to add depth/shadows), tesselation/subdivision surfaces (rounded edges on rectangles? really round spheres, cylinders, tubes?). And after that skinners/3D modelers would ask for field of depths, custom 3D models, bumpmaps/UVmaps, custom motion paths and scripted animations, ... so in the end we'll end up in a game engine. Next obstacle would be that it has to work with OpenGL and DirectX. If somebody is willing to spend some months and give it a try, go ahead, but the current team most likely won't work on this.