fishBMC

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idefixs Offline
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Post: #31
ronie Wrote:on linux 32 bit, it crashes xbmc:

Thank you for your report!!!

Could you give this file a try:http://26elf.at/files/fishbmc_linux32.vis.zip
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ronie Offline
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Post: #32
idefixs Wrote:Thank you for your report!!!

Could you give this file a try:http://26elf.at/files/fishbmc_linux32.vis.zip

yup, that one works without a problem. :-)

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idefixs Offline
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Post: #33
ronie Wrote:yup, that one works without a problem. :-)

Thanks again! Released at http://26elf.at
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rudeboyx Offline
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Post: #34
Hi idefixs

Is this plugin windows compatible? iv tried installing from the .zip addon but it dosent do anything (no installation). when manually placing it in the addon folder, it refuses to show in xbmc. iv tried the 32bit version and 64bit version (3.2.2 and 3.2.3). The repository option is accesable in xbmc but when navigating into it theres no addons to download.

Im running Windows 7 Ultimate 64bit but xbmc for windows only runs as 32bit.

I really hope I can get this running. It looks great.

Thanks
RBX
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spiff Offline
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Post: #35
how about you read the threadConfused

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rudeboyx Offline
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Post: #36
Please elaborate. iv read it from first to last post twice.

Sure, it says its only tested on Linux, but doesn't state what platforms its expected to run on.
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spiff Offline
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Post: #37
including the post where i say 'it should be easy to port to windows' ? guess what that implies.

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rudeboyx Offline
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Post: #38
so why is he asking for testing on other platforms if it hasn't been ported to anything but Linux yet?
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idefixs Offline
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Post: #39
There is a windows binary in the ZIP file, but - as spiff pointed out - it is untested. To answer your question, it is supposed to run on 32-bit OpenGL Windows XBMC. Unfortunately, I do not have any Windows machines to develop and test on. If someone would like to port fishBMC to DirectX, I would be delighted!
(This post was last modified: 2011-05-04 11:07 by idefixs.)
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rudeboyx Offline
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Post: #40
Thanks idefixs


Iv downloaded the fische 3.2.2.zip and found a windows binery but thats not the same as fishBMC is it? it didnt work anyway. it just opens with a black screen and a circular progress graphic and freezes when the graphic completes 360 degrees. as far as the fishBMC.zip goes, I could not find any windows binery but still, shouldn't the addon be seen in xbmc and be runnable from there, not just by running an exe file external to XBMC.

As for porting this to DX, thats beyond my abilities, but I am more than willing to test and report on any DX ports.

Thanks
RBX

PS. im not quite clear on the whole DX /openGL thing. if xbmc is running in DX, does that mean OpenGL can't run until xbmc is closed or can openGL run on top of DX?
(This post was last modified: 2011-05-04 11:22 by rudeboyx.)
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