fishBMC

  Thread Rating:
  • 2 Votes - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Post Reply
idefixs Offline
Junior Member
Posts: 33
Joined: Jan 2011
Reputation: 0
Location: Austria
Post: #41
You're right, fische is something entirely different. It's a standalone sound visualization program. fishBMC was forked off fische and the only thing they have in common today is the basic principle of the animation.

I strongly suspect OpenGL and Direct3D cannot coexist at runtime - but then again, I don't know much about Windows and/or DirectX.
find quote
spiff Offline
Grumpy Bastard Developer
Posts: 12,234
Joined: Nov 2003
Reputation: 82
Post: #42
no, gl and dx cannot coexist. wingl is deprecated, if it works, it's by chance..

Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
find quote
idefixs Offline
Junior Member
Posts: 33
Joined: Jan 2011
Reputation: 0
Location: Austria
Post: #43
I have received a report that fishBMC fails to start on XBMC11. There's an undefined reference to ADDON_Create().

Appears Create() has been renamedConfused
Is there some kind of summary of Addon API changes?
find quote
spiff Offline
Grumpy Bastard Developer
Posts: 12,234
Joined: Nov 2003
Reputation: 82
Post: #44
not really, but just add ADDON_ in front of all them methods and you're good.

we had to due to namespace clashes.

Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
find quote
idefixs Offline
Junior Member
Posts: 33
Joined: Jan 2011
Reputation: 0
Location: Austria
Post: #45
Would it be sufficient to leave the methods as they are, and write wrappers with the ADDON_ naming scheme? This way compatibility with XBMC10 would not be broken...
find quote
Zxurian Offline
Senior Member
Posts: 213
Joined: Sep 2009
Reputation: 0
Post: #46
tried loading the fishBMC from the repo provided by your site as it looks nifty, but upon running, I get this:

Code:
00:16:04 T:3077719936 M:1841516544   DEBUG: ------ Window Deinit (MusicOverlay.xml) ------
00:16:04 T:3077719936 M:1837707264   DEBUG: ADDON: Dll Initializing - FishBMC
00:16:04 T:3077719936 M:1837707264   DEBUG: Loading: /home/xbmc/.xbmc/addons/visualization.fishbmc/fishbmc_linux64.vis
00:16:04 T:3077719936 M:1837707264   ERROR: Unable to load /home/xbmc/.xbmc/addons/visualization.fishbmc/fishbmc_linux64.vis, reason: /home/xbmc/.xbmc/addons/visualization.fishbmc/fishbmc_linux64.vis: wrong ELF class: ELFCLASS64
00:16:04 T:3077719936 M:1837707264    INFO: Called Add-on status handler for '4' of clientName:FishBMC, clientID:visualization.fishbmc (same Thread=no)

any ideas?

Running XBMC Live 10.1 Dharma
find quote
idefixs Offline
Junior Member
Posts: 33
Joined: Jan 2011
Reputation: 0
Location: Austria
Post: #47
Zxurian Wrote:any ideas?

Running XBMC Live 10.1 Dharma

The repo only provides 64-bit binaries. You are apparently running 32-bit. You can download and manually install the 32-bit version from 26elf.at
find quote
deh2k7 Offline
Member+
Posts: 384
Joined: Dec 2008
Reputation: 5
Post: #48
I'd be happy to help test and run this on windows 7 x64, if a binary were to be released. I don't have the dev skills to do the port, but I am a software tester and would be happy to run it through its paces.
find quote
idefixs Offline
Junior Member
Posts: 33
Joined: Jan 2011
Reputation: 0
Location: Austria
Post: #49
First builds for 11.0:
linux-64: http://26elf.at/files/xbmc/addons/visual...-4.0.0.zip
linux-32: http://26elf.at/files/xbmc/addons/visual...-4.0.0.zip
find quote
Hitcher Online
Skilled Skinner
Posts: 9,976
Joined: Aug 2007
Reputation: 67
Location: Eastleigh, UK
Post: #50
Just installed this on my OpenELEC HTPC and it's really nice.

Thanks.

[Image: sig_zps3af3b48e.jpg]
find quote
Post Reply