You're right, fische is something entirely different. It's a standalone sound visualization program. fishBMC was forked off fische and the only thing they have in common today is the basic principle of the animation.
I strongly suspect OpenGL and Direct3D cannot coexist at runtime - but then again, I don't know much about Windows and/or DirectX.
idefixs
Junior Member Posts: 33 Joined: Jan 2011 Reputation: 0 Location: Austria |
2011-05-05 10:54
Post: #41
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spiff
Grumpy Bastard Developer Joined: Nov 2003 Reputation: 82 |
2011-05-05 11:06
Post: #42
no, gl and dx cannot coexist. wingl is deprecated, if it works, it's by chance..
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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idefixs
Junior Member Posts: 33 Joined: Jan 2011 Reputation: 0 Location: Austria |
2011-09-01 22:50
Post: #43
I have received a report that fishBMC fails to start on XBMC11. There's an undefined reference to ADDON_Create().
Appears Create() has been renamed ![]() Is there some kind of summary of Addon API changes? |
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spiff
Grumpy Bastard Developer Joined: Nov 2003 Reputation: 82 |
2011-09-02 14:48
Post: #44
not really, but just add ADDON_ in front of all them methods and you're good.
we had to due to namespace clashes. Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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idefixs
Junior Member Posts: 33 Joined: Jan 2011 Reputation: 0 Location: Austria |
2011-09-02 17:46
Post: #45
Would it be sufficient to leave the methods as they are, and write wrappers with the ADDON_ naming scheme? This way compatibility with XBMC10 would not be broken...
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Zxurian
Senior Member Posts: 213 Joined: Sep 2009 Reputation: 0 |
2011-09-26 06:21
Post: #46
tried loading the fishBMC from the repo provided by your site as it looks nifty, but upon running, I get this:
Code: 00:16:04 T:3077719936 M:1841516544 DEBUG: ------ Window Deinit (MusicOverlay.xml) ------any ideas? Running XBMC Live 10.1 Dharma |
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idefixs
Junior Member Posts: 33 Joined: Jan 2011 Reputation: 0 Location: Austria |
2011-09-30 10:14
Post: #47
Zxurian Wrote:any ideas? The repo only provides 64-bit binaries. You are apparently running 32-bit. You can download and manually install the 32-bit version from 26elf.at |
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deh2k7
Member+ Posts: 384 Joined: Dec 2008 Reputation: 5 |
2011-10-13 21:26
Post: #48
I'd be happy to help test and run this on windows 7 x64, if a binary were to be released. I don't have the dev skills to do the port, but I am a software tester and would be happy to run it through its paces.
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idefixs
Junior Member Posts: 33 Joined: Jan 2011 Reputation: 0 Location: Austria |
2012-02-25 18:44
Post: #49
First builds for 11.0:
linux-64: http://26elf.at/files/xbmc/addons/visual...-4.0.0.zip linux-32: http://26elf.at/files/xbmc/addons/visual...-4.0.0.zip |
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Hitcher
Skilled Skinner Joined: Aug 2007 Reputation: 67 Location: Eastleigh, UK |
2012-02-26 11:03
Post: #50
Just installed this on my OpenELEC HTPC and it's really nice.
Thanks. ![]() |
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