here's your download:
http://www.megaupload.com/?d=NHAEO5WZ
could you give me a feedback if this is ok?
cheers,
max
mad-max
Posting Freak Joined: Jul 2010 Reputation: 52 Location: Germany |
2011-03-30 09:39
Post: #521
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butchabay
Skilled Skinner Joined: Mar 2010 Reputation: 62 Location: Switzerland |
2011-03-30 10:31
Post: #522
mad-max Wrote:here's your download: Great, thanx for your contribution. Will be added in the next update. |
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jayhawk785
Aeon Group Posts: 230 Joined: Oct 2008 |
2011-03-30 16:39
Post: #523
Is there a trick to get next aired info to display? I see it in the initial screen shots and I've gone over my settings but I don't see it. I do see it on other skins (rapier) so I know its working.
Thanks! |
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butchabay
Skilled Skinner Joined: Mar 2010 Reputation: 62 Location: Switzerland |
2011-03-30 17:08
Post: #524
jayhawk785 Wrote:Is there a trick to get next aired info to display? I see it in the initial screen shots and I've gone over my settings but I don't see it. I do see it on other skins (rapier) so I know its working. That depends on which view you are, try out fanart view, you should see first aired and next episode. |
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RockDawg
Posting Freak Posts: 1,257 Joined: Jun 2005 Reputation: 0 |
2011-04-02 21:35
Post: #525
I am trying to replace the MPAA rating logos with my own. I have the following directory, \skins.cirrus.extended\media\flagging\ratings and the files are named mpaa_general.png, mpaa_pg.png, etc. From what I deduced from the IncludesCodecFlagging.xml file that should work, but it doesn't. I still get the usual mpaa textures. Do I need to do something else?
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RockDawg
Posting Freak Posts: 1,257 Joined: Jun 2005 Reputation: 0 |
2011-04-02 22:59
Post: #526
It seems to work if I change the file name in the include and rename my mpaa logo files to mnatch. That would seem to indicate that it uses textures.xpr first when I thought XBMC was supposed to look for files in the media folder first.
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butchabay
Skilled Skinner Joined: Mar 2010 Reputation: 62 Location: Switzerland |
2011-04-02 23:29
Post: #527
RockDawg Wrote:It seems to work if I change the file name in the include and rename my mpaa logo files to mnatch. That would seem to indicate that it uses textures.xpr first when I thought XBMC was supposed to look for files in the media folder first. XBMC always uses xpr first. We will add a How To install the skin via tortoise, so everyone who wants to change something in media folder can make use of uncompressed textures.
(This post was last modified: 2011-04-03 01:46 by butchabay.)
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RockDawg
Posting Freak Posts: 1,257 Joined: Jun 2005 Reputation: 0 |
2011-04-02 23:45
Post: #528
I didn't realize that it worked that way. Thanks for the info. One other thing. Something I use a fair bit is the cast list on movie info. I like to click on an actor and then see the list of movies I have with them in it. Can you tell me which .xml file contains the code for that search result dialog? The resulting movie list has a lot of empty space to the left of the movie title that looks like a good place to put a small image of the movie cover for each movie in the list.
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butchabay
Skilled Skinner Joined: Mar 2010 Reputation: 62 Location: Switzerland |
2011-04-03 01:13
Post: #529
I really have no clue which xml you have to edit. You have to go in addon.xml of the skin and change debugging from "false" to "true", this way you'll always see which xml file is focused and that's how you can find out which xml you want to edit. Give it a try.
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RockDawg
Posting Freak Posts: 1,257 Joined: Jun 2005 Reputation: 0 |
2011-04-03 02:02
Post: #530
Cool. I didn't know there was such a function. Thanks for your help!
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