2011-01-31, 16:09
So when using things like SmallStepBack and whatnot video gets really distorted until it hits the next Keyframe (or... whatever the modern term is). I know this is due to how compression works, but I'm pretty sure some players prevent it by looking backwards when you skip to find the previous keyframe. Is it possible to avoid this by some similar method in XBMC?
If the answer is no, then no biggie, it's just one of these small annoyances that I've searched and have had little luck finding a solution so I'd figure I'd ask before giving up altogether.
If the answer is no, then no biggie, it's just one of these small annoyances that I've searched and have had little luck finding a solution so I'd figure I'd ask before giving up altogether.