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spiff
Team-Kodi Member
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e.g. a license for mp3 costs $90,000. since msft charges money for distribution using this thing, they can't distribute anything that break ip laws.
oh, and other formats are way more expensive....
finally, i really don't get what you are on about. it's not like we have said 'we won't port it'. we just can't port it using this c#.net based tool. as it wouldn't be a port, it would have to be a rewrite....
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Just for the record my NES still works after 2 decades! Not to say the Xbox will but hey if you treat your shit right it continues to work! I prefer a 200- dollar media center over a 400+ one. Just to say, the homebrew Xbox community is STRONG and its the biggest homebrew community as far as I know. At the moment there is nothing better to port XBMC to and its not worth the effort because anything else costs more anyways.
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Ok so obviously the Nintendo is not the xbox. The point remains that even so I have a generation 1.0 Xbox and have had zero problems with it. You are correct it WILL DIE and there is no doubt about that. However ashlar, you missed the most important statement in my post. THERE IS NOTHING BETTER. The PS3 is not practical because its not even out yet and its more expensive then custom built media centers. So all in all it would make for the most expensive media center option that has no tuner included anyways. Same goes for the 360, while being slightly cheaper, its still not a great option.
Everyone keeps pushing this crap but has real good ideas of what to port it to. As every developer has seemed to have said at some point as well, XBMC is xbox code and therefore relies on Direct X. Non programmers don't understand but porting this to anything Linux based is just not going to happen. The only real porting options at the moment seem to be a PC or the 360. Both of which are not really better options. The xbox for what i have said and the PC port has already been done with not much luck.
People can continue to pound this issue into the ground but ultimately its up to the developers on what they think they can and what they want to do. There's no money to be made here so porting it is asking a lot of people to put in a lot of energy on something that might not even make it.
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Sojurn
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XNA doesn't allow you to use the network in your games... To be honest I can't imagine they will ever allow it, Ironically, That could be down to xbmc, The last thing they want is such applications undermining their Media Center, And XBMC on 360 would definitely undermine windows media center. I can't think of any application they would be more afraid of, And would not be surprised if that is the reason for the XNA restrictions.
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spiff
Team-Kodi Member
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you guys do know that the xna doesnt allow the user to access the network, rite?
its a utterly useless piece of hype from the looks
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How hard would it be to port xbmc to 360 being that the 360 has backwards compatability? Or does that not even matter?
Just currious. Thanks
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Right now it's impossible.
The 360 can only run signed code.
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100% incorrect, El Piranna...