Playing m3u8 playlists..

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frgr Offline
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Post: #11
Thanks for the info, I'm going to give that a try tonight
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spiff Offline
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Post: #12
"git pull git://github.com/cptspiff/xbmc.git hls" would achieve what you couldn't figure out Smile

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hippojay Offline
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Post: #13
Ta and noted...

Also - I guess this won't get pulled into the master until the stream selection logic is worked out?
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spiff Offline
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Post: #14
correct.

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frgr Offline
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Post: #15
Thanks for the help. This was my first time using Git and compiling anything and it went flawlessly. Now I just need to hope for an updated AirPlayer that allows for proper resumption and timeline scrubbing.
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theophile Offline
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Post: #16
Bump for status.

I'd like to know what is needed from ffmpeg and to what degree this branch currently works. Does stream selection not work at all, or does it only work with limitations?

Thanks.
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spiff Offline
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Post: #17
hi, read the patch.

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hippojay Offline
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Post: #18
Just thought I'd add an update for those interested in this - looks like m3u8 playlists are recognised and played by XBMC now. Been using it to playback some HLS streams without and problem.

I guess that ffmpeg is able to detect and decode the streams, but I'm not sure about rate-adaptive stream selection (all the streams I've been playing back are single bitrate only).

Anyway, it works and I'm happy Smile
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spiff Offline
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Post: #19
without supporting code, you will be using a random stream variant (first encountered) AND you will be downloading all the streams as there's no code to disable those you don't want..

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hippojay Offline
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Post: #20
spiff Wrote:without supporting code, you will be using a random stream variant (first encountered) AND you will be downloading all the streams as there's no code to disable those you don't want..

Thanks for the confirmation. My plugin only requests single streams, so I should be safe, but i'll keep an eye out.

Cheers
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