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My friend has visualization working on his ATV2 on confluence skin.
It wasn't working for him before, then he tried some other skins and visualization worked in one and he went back to confluence and it worked on there too.
It was the second one OpenGL something with the multicolored bars, wireframe and filled bars.
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kslt
Junior Member
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I got it also works in release pre-11.0
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I have XBMX Pre-11.0 and not currently working, is there a patch or something I need?
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davilla
Retired-Team-XBMC Developer
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Real version number from xbmc.log is the only thing we pay attention to. we constantly have to ask for xbmc.log... why oh why is it always missing from posts? I just don't get it.
From now on, if someone posts asking questions or help and they do not include a pastebin URL to their xbmc.log... I will pass that post by and ignore it. Sorry but you have to give to get.
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Personally I would love to see more audio visualization being included. Maybe some nice retro VU meters to start with. I wish the skin developers would take more care about some eye candy to make the audio fullscreen enjoyable! Personally I don't have a clue if this could be possible?
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kslt
Junior Member
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Check out september version pre-11.0 with mediastream redux and you will find there 2 visualizations avaiable - opengl spectrum and waveform.
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Spectrum and waveform were added to the nightlies sometime in early September. Waveform is very slow and doesn't work well in my opinion. Spectrum on the other hand works very well (though I think it too was slow initially, but is better now) for me and is something I'm willing to live with until some others get ported.
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I believe the comment was made once by Keith that we need more OpenGLES (or was it just OpenGL in general?) experts to help bring more visualizations over to iOS. My suggestion would be to find some of your favorite iOS apps, contact their developers, and tell them XBMC is looking for help. The help is a two way street too, since XBMC's iOS devs have done some amazing things when it comes to pushing iOS to its limits.
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morde Wrote:I don't know if this helps at all I am no developer. Anyway I was looking around after reading this thread and found a post on xda-developers http://forum.xda-developers.com/showthread.php?t=935249 where a person found a ported version of ProjectM on his motorola android phone. There is a developer doing some work on it there who mentioned he had ported ProjectM to iphone. However, I can't find any info on this project.
I actually got the projectm loaded on my android phone and working. Does this info help at all? I thought it might since this is a arm platform and using OpenGL ES right? I emailed the developer but haven't heard anything back regarding where his iphone projectM might be located. Here is the developer's website but I don't see any info about the IOS projectM port on it http://www.aaronlindsay.com/.
Sounds like a lead worth looking into. Let us know if you hear anything from the developer.