./configure failed

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raygao Offline
Junior Member
Posts: 7
Joined: Mar 2011
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Post: #1
Hi, when I tried to build the XBMC from source on Mac, I am getting the following error.
1st, configure: error: unsupported host (x86_64-apple-darwin10.6.0)

Now, I tweaked the "configure" file and added the support x86_65-apple-darwin
now, I am getting the following error from running "./configure"
checking how to run the C++ preprocessor... g++ -E
checking boost/shared_ptr.hpp usability... no
checking boost/shared_ptr.hpp presence... no
checking for boost/shared_ptr.hpp... no
configure: error: Could not find a required library. Please see the README for your platform.
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spiff Offline
Retired Developer
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Joined: Nov 2003
Post: #2
as it clearly tells you, boost is not available.
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davilla Offline
Team-XBMC Developer
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Post: #3
compiling for x86_64 on osx is not supported yet.


MediaInfo : http://mediainfo.sourceforge.net/
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
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macer Offline
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Location: London
Post: #4
davilla: why?
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gnif Offline
Team-XBMC Developer
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Location: Australia, Katoomba
Post: #5
macer: because none of the OSX devs have the time to implement whats required, patches are welcome though.

I am not scared of SVN - Cutting my hands open on the bleeding edge.
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macer Offline
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Post: #6
Ok, but I don't understand what is a problem to allow compiling for x64 bit, gcc suppport this...what is a problem?
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davilla Offline
Team-XBMC Developer
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Post: #7
macer Wrote:davilla: why?

Because our build system does not support it yet. There are 40+ depends libs that have to build with the correct arch, then another handfull internal libs, then xbmc itself. You don't just use gcc-4.2 and pray it works.


MediaInfo : http://mediainfo.sourceforge.net/
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
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eydaimon Offline
Junior Member
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Post: #8
I also tried to build this. I followed the instructions to a T, and was unable to build it.

How is it being compiled and released?
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eydaimon Offline
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Post: #9
nm, just noticed it uses xcode 4 and not 3 when following the instructions. ugh Sad
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