High Res 4:3

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dazex Offline
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Post: #1
Trying to figure out a way for XBMC to load 1024x768 as 4:3. Seems that it likes to pull from the 720p folder.

I am editing the xml and texture files appropriately and it seems to still load the xbmc interface up as 16:9, and since the xml and texture are created for 1024x768, there are simply black spaces on the right side.

I tried to play with NTSC and PAL folder, but they seem to be made for low res 4:3 displays.

Anybody have any ideas for workarounds for this? The skinning manual doesn't seem to address this directly.
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jmarshall Offline
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Post: #2
There's a thread on arbitrary skin resolutions in this forum - take a look through that (there's a corresponding branch in my git repo) and make comments.

Essentially we don't want to add a bunch of stuff which means skinners have to duplicate a lot of code to get 4:3 and 16:9 support. Rather, we're looking for smarter ways so that the layout is more dynamic and can still work with both.

Cheers,
Jonathan

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dazex Offline
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Post: #3
Thanks jmarshall.
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dazex Offline
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Post: #4
I am currently trying to get your patch into my current local iOS branch. Am I right in assuming it's just the two commits on 2/20: https://github.com/jmarshallnz/xbmc/comm...y_skin_res
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jmarshall Offline
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Post: #5
My guess is it's the top 6 commits there - it's been a wee while Wink

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dazex Offline
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Post: #6
Ok, gonna drill down one by one and hopefully get success. Cuz just adding the last to commit caused build errors. Sad

I am surprise there's not much activities/discussions going on about higher resolution 4:3 support.

I find it a catch 22 situation. IPad/iPhone desperately need touch friendly skins. However, they are 4:3, 3:2 aspect ratio. Trying to skin for them makes me angry because of the way the bitmaps are stretched. So we need a solution for this problem so the skinners can get to work.
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dazex Offline
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Post: #7
Thanks Jmarshall. It appears the last 6 commits were what was needed. Gonna figure out what directory to use now.
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dazex Offline
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Post: #8
Is the code below the correct format to specify the pertinent directory for XBMC to pull from once it detects the aspect ratio? Your last comment on the track Ticket #11223 doesn't specify.

Code:
<res width="1920" height="1080" aspect="16x9">1080p</res>
<res width="720" height="480" aspect="4x3">4x3</res>
<res width="1024" height="768" aspect="4x3">iPadLandscape</res>
<res width="768" height="1024" aspect="3x4">iPadPortrait</res>
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Hitcher Offline
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Post: #9
dazex Wrote:I find it a catch 22 situation. IPad/iPhone desperately need touch friendly skins. However, they are 4:3, 3:2 aspect ratio.

The other catch is that to make a touch friendly a skinner first needs a touch screen device. Wink

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Jezz_X Offline
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Post: #10
I have actually started making a skin for the ipad but the going is slow due to real life and other factors like the arbitrary rez stuff being merged into master right now I'm working on it from jmarshalls branch which last I checked was a little dated

I also was having a problem deciding if I should go pretty much for the apple style of things or try to come up with something more original that works and fits anything

but like I said the going is very slow plus I hate 4x3

Skins I have done....
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And others in the past...

Want to know what I'm working on currently? Check me out on Google+
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