Trying to figure out a way for XBMC to load 1024x768 as 4:3. Seems that it likes to pull from the 720p folder.
I am editing the xml and texture files appropriately and it seems to still load the xbmc interface up as 16:9, and since the xml and texture are created for 1024x768, there are simply black spaces on the right side.
I tried to play with NTSC and PAL folder, but they seem to be made for low res 4:3 displays.
Anybody have any ideas for workarounds for this? The skinning manual doesn't seem to address this directly.
dazex
Member+ Posts: 548 Joined: Nov 2009 Reputation: 0 |
2011-04-12 19:38
Post: #1
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jmarshall
Team-XBMC Developer Posts: 24,523 Joined: Oct 2003 Reputation: 138 |
2011-04-13 00:00
Post: #2
There's a thread on arbitrary skin resolutions in this forum - take a look through that (there's a corresponding branch in my git repo) and make comments.
Essentially we don't want to add a bunch of stuff which means skinners have to duplicate a lot of code to get 4:3 and 16:9 support. Rather, we're looking for smarter ways so that the layout is more dynamic and can still work with both. Cheers, Jonathan Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. ![]() |
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dazex
Member+ Posts: 548 Joined: Nov 2009 Reputation: 0 |
2011-04-13 07:34
Post: #3
Thanks jmarshall.
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dazex
Member+ Posts: 548 Joined: Nov 2009 Reputation: 0 |
2011-04-14 01:34
Post: #4
I am currently trying to get your patch into my current local iOS branch. Am I right in assuming it's just the two commits on 2/20: https://github.com/jmarshallnz/xbmc/comm...y_skin_res
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jmarshall
Team-XBMC Developer Posts: 24,523 Joined: Oct 2003 Reputation: 138 |
2011-04-14 02:38
Post: #5
My guess is it's the top 6 commits there - it's been a wee while
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. ![]() |
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dazex
Member+ Posts: 548 Joined: Nov 2009 Reputation: 0 |
2011-04-14 04:24
Post: #6
Ok, gonna drill down one by one and hopefully get success. Cuz just adding the last to commit caused build errors.
![]() I am surprise there's not much activities/discussions going on about higher resolution 4:3 support. I find it a catch 22 situation. IPad/iPhone desperately need touch friendly skins. However, they are 4:3, 3:2 aspect ratio. Trying to skin for them makes me angry because of the way the bitmaps are stretched. So we need a solution for this problem so the skinners can get to work. |
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dazex
Member+ Posts: 548 Joined: Nov 2009 Reputation: 0 |
2011-04-14 06:26
Post: #7
Thanks Jmarshall. It appears the last 6 commits were what was needed. Gonna figure out what directory to use now.
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dazex
Member+ Posts: 548 Joined: Nov 2009 Reputation: 0 |
2011-04-14 06:50
Post: #8
Is the code below the correct format to specify the pertinent directory for XBMC to pull from once it detects the aspect ratio? Your last comment on the track Ticket #11223 doesn't specify.
Code: <res width="1920" height="1080" aspect="16x9">1080p</res> |
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Hitcher
Skilled Skinner Joined: Aug 2007 Reputation: 67 Location: Eastleigh, UK |
2011-04-14 09:10
Post: #9
dazex Wrote:I find it a catch 22 situation. IPad/iPhone desperately need touch friendly skins. However, they are 4:3, 3:2 aspect ratio. The other catch is that to make a touch friendly a skinner first needs a touch screen device.
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Jezz_X
Team-XBMC Skinner Joined: Jun 2006 Reputation: 55 Location: Earth |
2011-04-14 12:03
Post: #10
I have actually started making a skin for the ipad but the going is slow due to real life and other factors like the arbitrary rez stuff being merged into master right now I'm working on it from jmarshalls branch which last I checked was a little dated
I also was having a problem deciding if I should go pretty much for the apple style of things or try to come up with something more original that works and fits anything but like I said the going is very slow plus I hate 4x3 Skins I have done.... ![]() And others in the past... Want to know what I'm working on currently? Check me out on Google+ |
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