shadow9402
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Could this be the same reason I am getting SIGKILL'd:
Quote:Likely this will be the first AROS port with memory protection. In iOS memory can be either writable or executable, but not everything at once. So i'll have to teach dos.library to allocate protected memory for binaries.
In order to build it iOS developer license is not needed. You need only XCode (bundled with iOS SDK). Even if you have a certificate, AROS requires jailbreak to run. I tried to build a signed binary and run it on unjailbroken phone, but unjailbroken immediately sends SIGKILL to the process which jumps out of preallocated memory. This means that AROS is instantly killed right when bootstrap launches the kickstart.
(from http://aros-exec.org/modules/newbb/viewt...mpost50336)
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davilla
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I doubt it. xbmc is using standard dylib load methods and is not manually loading code into memory for execution.
iPod Touch (3rd gen), well no way xbmc can run there. egl 2.0 is not supported under that generation.
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blazespinnaker
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I'm running into the same issue. Contact me if you'd like to work on solving this.
Thx
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blazespinnaker
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Btw, easy fix, just sign the dylib with the same cert you sign the binary with.
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davilla
Team-XBMC Developer
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interesting
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fuzzyscreen
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(2012-06-23 02:57)blazespinnaker Wrote: Btw, easy fix, just sign the dylib with the same cert you sign the binary with.
For those of us that don't know how to do this, would you mind providing a little more detail? Is there 1 dylib that needs to be codesigned from the command line? What's the easiest way to do this? Thanks so much!
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Memphiz
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see this http://forum.xbmc.org/showthread.php?tid...pid1136851
If i get the message right all dylibs have to be signed. Unfortunatly blazespinnaker doesn't seem to be around here anymore for more clarification if this allows us to run on unjailbroken devices outside of gdb.
AppleTV2/iPhone/iPod: HowTo find debug logs and everything else which the devs like so much: click here
HowTo setup NFS for XBMC: Wiki NFS
HowTo configure avahi (zeroconf): Wiki Avahi
READ THE IOS FAQ!: iOS FAQ
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