[CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Add-on Support (https://forum.kodi.tv/forumdisplay.php?fid=27) +---- Forum: Game Add-ons (https://forum.kodi.tv/forumdisplay.php?fid=291) +---- Thread: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC (/showthread.php?tid=85724) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
|
RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2013-04-30 (2013-04-30, 16:55)sagaopc Wrote:Normally, Advanced Launcher support recursive scan option. Just verify that the option into Advanced Launcher > Addon-Settings > Data & Infos > Scan Settings > Recursive Scan is checked. Then create a launcher pointing your Dreamcast root directory (iso folder) then indicate gdi as file extension. It should work.(2013-04-30, 02:33)Angelscry Wrote:(2013-04-30, 02:23)sagaopc Wrote: Angels, have how remove or rename default in advanced Launcher?Go into Advanced Launcher > Add-on Settings > Miscellaneous > and check "Hide Default Category". RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - sagaopc - 2013-04-30 (2013-04-30, 17:11)Angelscry Wrote:(2013-04-30, 16:55)sagaopc Wrote:Normally, Advanced Launcher support recursive scan option. Just verify that the option into Advanced Launcher > Addon-Settings > Data & Infos > Scan Settings > Recursive Scan is checked. Then create a launcher pointing your Dreamcast root directory (iso folder) then indicate gdi as file extension. It should work.(2013-04-30, 02:33)Angelscry Wrote: Go into Advanced Launcher > Add-on Settings > Miscellaneous > and check "Hide Default Category". ah, sorry to noobice ... I did not know that meant recursive scan Now is working very well Thanks again! RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - HeresJohnny - 2013-04-30 I'm just scraping my comics collection and unfortunately, German umlauts are not recognized. Basically, that character is completely deleted from the filename/folder which makes scraping difficult. Is this an XMBC (Frodo 12.1) problem with the codepage? RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2013-04-30 (2013-04-30, 18:13)HeresJohnny Wrote: I'm just scraping my comics collection and unfortunately, German umlauts are not recognized. Basically, that character is completely deleted from the filename/folder which makes scraping difficult. Is this an XMBC problem with the codepage?Are you under Windows or Linux operating system? RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - firewasborn - 2013-05-02 Hey! I was trying to make a gamecenter on XBMC using Advanced Launcher and it worked pretty well until running Project64, launching with huge framedrops. I later moved on to try with zsnes only to find out that it would start in halfscreen and no sound. I looked through this thread, reading something about making a .bat file, and continued with making a bat file like this for zsnes: pssuspend XBMC.exe "C:\Program Files\zsnesw\zsnesw.exe" -m -s -v 41 "%1" pssuspend -r XBMC.exe nircmd win max process XBMC.exe In advance launcher, I pointed to open this batch file and nothing happens. What am I doing wrong? RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - fr500 - 2013-05-02 Test your batch file by calling it manually with the rom path. ie: open a cmd window and type c:\mybatchfile.bat c:\roms\romfile.zip Also... zsnes is so long on the tooth now, try something more modern like retroarch RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - firewasborn - 2013-05-02 (2013-05-02, 23:10)fr500 Wrote: Test your batch file by calling it manually with the rom path. So how would I configure Retroarch to work, with the same principle as zsnes? How would the .bat file look like? Sorry for the lack of knowledge, I don't know much at all about scripting.. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - HeresJohnny - 2013-05-03 (2013-04-30, 18:26)Angelscry Wrote: Are you under Windows or Linux operating system? It's Windows 7 x64, Display language: English Codepage for non-unicode programs: German (Germany) XBMC set to English, Default codepage Some more info on import behaviour: Scanning items (automatically): ßäöü in folder names => Items within that folder are not parsed ßäöü in file names only => umlauts are erased (Der große Graben => Der groe Graben) Adding items manually: Titles are preserved correctly, because XBMC pops up the naming dialogue. However, files that were entered with their correct umlauts cannot be opened. The movie component of XBMC doesn't have this problem, i.e. the movie "Die tödliche Maria" in a folder with the same name can be opened without problems. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2013-05-03 (2013-05-03, 00:04)HeresJohnny Wrote:I'm sorry, but I'm not able to fix this problem. It is over my knowledge... and I do not understand why it happen. Paths containing non-ascii characters are stored and send correctly to the python function starting the command line... but the python function do not recognize the path correclty. Encoding paths to the system encoding before send it to the function generate en error. More stangely this problem only occurs under Windows... and all is working correctly under Linux.(2013-04-30, 18:26)Angelscry Wrote: Are you under Windows or Linux operating system? So... if someone could bring its help and take a look at the Advanced Launcher code, it will be welcome. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2013-05-03 (2013-05-02, 22:26)firewasborn Wrote: Hey! I was trying to make a gamecenter on XBMC using Advanced Launcher and it worked pretty well until running Project64, launching with huge framedrops.You system seems not enough powerfull to run XBMC and Project64 at the same time. Using a script to suspend/resume or close/restart XBMC could be the solution : http://www.gwenael.org/forum/viewtopic.php?id=5 or http://www.gwenael.org/forum/viewtopic.php?id=6 (2013-05-02, 22:26)firewasborn Wrote: I later moved on to try with zsnes only to find out that it would start in halfscreen and no sound.It seems that it is a ZSNES configuration problem. Try to found the right ZSNES command line to make it work correclty on your system using fr500 suggestion. (2013-05-02, 22:26)firewasborn Wrote: I looked through this thread, reading something about making a .bat file, and continued with making a bat file like this for zsnes:This bat file is to suspend XBMC before starting ZSNES and resume XBMC once ZSNES is closed. Concerning the command line : Code: "C:\Program Files\zsnesw\zsnesw.exe" -m -s -v [b]41[/b] "%1" The choice of the 41 value is linked to the video mode (windowed/fullscreen/resolution) you are using and could be different depending the system you are using. Take a look at the zsnesw.cfg file for the list of the mode and select the one corresponding to your system. (2013-05-02, 22:26)firewasborn Wrote: In advance launcher, I pointed to open this batch file and nothing happens. What am I doing wrong?The bat script only works for File launcher (not stand alone launcher). Also take care to call this .bat script correclty. If your launcher argument is "%rom%" the command line must be under this form : Code: "C:\Program Files\zsnesw\zsnesw.exe" -m -s -v [b]41[/b] %1 If your launcher argument is only %rom% the command line must be under this form : Code: "C:\Program Files\zsnesw\zsnesw.exe" -m -s -v [b]41[/b] "%1" BTW, as fr500 suggest you, use a more recent updated SNES emulator than ZSNES. (2013-05-02, 23:51)firewasborn Wrote:Here are Retroarch information to use with Advanced Launcher : http://www.gwenael.org/forum/viewtopic.php?id=408(2013-05-02, 23:10)fr500 Wrote: Test your batch file by calling it manually with the rom path. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - firewasborn - 2013-05-03 (2013-05-03, 03:52)Angelscry Wrote: Here are Retroarch information to use with Advanced Launcher : http://www.gwenael.org/forum/viewtopic.php?id=408 I've moved on from zsnes and trying to get RetroArch to work and looked at the content on the link you sent. The problem is, I have to define which core it should be using for each game, and I have no idea how to tell Advance Launcher to use for example a SNES core to run a .smc game. And also, how would a .bat file look for RetroArch if I want to suspend XBMC when running RetroArch and on exit, resume XBMC? I know I've asked this before but with zsnes, but I'm asking again because I have no idea how to script it for either zsnes or RetroArch, I just read through the forum for the zsnes bit. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Thom7pson - 2013-05-03 I will try to see to wrote you a small Autoit script that will launch the game with this command line. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2013-05-03 (2013-05-03, 13:29)firewasborn Wrote:Under Windows, the command line to start a rom with Retroarch with a specific core (like snes9x-next) may be something like this for example :(2013-05-03, 03:52)Angelscry Wrote: Here are Retroarch information to use with Advanced Launcher : http://www.gwenael.org/forum/viewtopic.php?id=408 Code: D:/RetroArch/retroarch.exe -f -D -L libretro-git-snes9x-next-x86_64.dll "D:/RetroArch/SNES/roms/zelda.smc" You will found a more complete list here : http://forum.xbmc.org/showthread.php?tid=70115&pid=1381302#pid1381302 So... the complete command line to use into Advanced Launcher will be something like this : Code: D:/RetroArch/retroarch.exe -f -D -L libretro-git-snes9x-next-x86_64.dll "%rom%" And so you will have to configure your files launcher like this : Application : D:/RetroArch/retroarch.exe Arguments : -f -D -L libretro-git-snes9x-next-x86_64.dll "%rom%" File extension : smc (2013-05-03, 13:29)firewasborn Wrote: And also, how would a .bat file look for RetroArch if I want to suspend XBMC The .bat scritps to suspend/resume XBMC while starting an application are most of the time based on the same struture : Quote:pssuspend XBMC.exe So if you want to make one for Retroarch (for example named retroarch_launcher.bat), it will look like this : Code: pssuspend XBMC.exe And so, in this case, you will have to configure your files launcher like this : Application : D:/RetroArch/retroarch_launcher.bat Arguments : "%rom%" File extension : smc BTW, there is a lot of different ways to do it. You could also use Autoit scripts as suggested by Thom7pson if you want more controls. Advanced Launcher is just for starting a command line. So it can be used to start ALL kind of application. If you do not know how to start and application using the command line, go to ask your question on dedicated forums : RetroArch, ZSNES, etc... We can bring support how use Advanced Launcher, but not how to use all the existing applications in the world. Re: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - kevinb77 - 2013-05-03 Is it possible to use Advanced Launcher to open up a book marked Web site? I really want to use Sirius XM on my xbmc builds, but cannot seem to find any reasonable methods for integration. This was just an idea that popped into my head. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2013-05-03 (2013-05-03, 15:47)kevinb77 Wrote: Is it possible to use Advanced Launcher to open up a book marked Web site?I do not think it is possible to directly open a bookmarked webpage using the command line of an internet browser, but it is possible to use the command line to open a specific webpage,,, which give practically exactly the same result. Here is the tutorial of a stand alone launcher : http://www.youtube.com/watch?v=SXsq4YqAiY0 Here is the WIKI page for files launchers (if you want to open different "bookmarked" web pages) : http://www.gwenael.org/xbmc/index.php?title=Web_Browsers |