[CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Add-on Support (https://forum.kodi.tv/forumdisplay.php?fid=27) +---- Forum: Game Add-ons (https://forum.kodi.tv/forumdisplay.php?fid=291) +---- Thread: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC (/showthread.php?tid=85724) Pages:
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RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - dugan26 - 2012-11-15 Hi Anglescry- Does AL support Hyperspin? - let me rephrase - I followed your video tutorial in getting a second instance of AL working - all good there - worked like a champ - Hyperspin launches plays all good there When I exit XBMC does not maximize - it goes into window mode ... Any ideas ? RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2012-11-16 (2012-11-15, 23:08)dugan26 Wrote: Does AL support Hyperspin? - let me rephrase - I followed your video tutorial in getting a second instance of AL working - all good there - worked like a champ - Hyperspin launches plays all good thereWhat do you mean by supporting Hyperspin? Advanced Launches allows to start application with command line. It is not dedicated to specifically start limited number of application. So... yes you can start Hyperspin using Advanced Launcher... so I think we can tell it support it. You just have to create a stand alone launcher pointing to the Hyperspin executable file (Hyperspin.exe I think). (2012-11-15, 23:08)dugan26 Wrote: When I exit XBMC does not maximize - it goes into window mode... Any ideas ?This recurrent problem occurs with last version of XBMC on Windows systems. It is due to a difficulty of XBMC to regain correctly focus after been minimized. You can try some things to fix this :
You will found information concerning pssuspend application use here and you will found an example how compiling and using autoitscripts here. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - dugan26 - 2012-11-16 Once again- Great Program -- Great support and thank you for your help!!!! have a great weekend. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - snoopy1978 - 2012-11-16 Hi all, with current XBMC compiled from git (Frodo Beta1) I have problems with advanced launcher: I created a File Launcher (C64 Games) and scanned for Items. The GUI sais "x files successfully added". But when I select the Launcher, press Enter, I do not get into the Item List but stay in the same view with the Launcher.... Any Ideas? Thx in advance RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - dugan26 - 2012-11-16 Angelscry - thanks for your response and continued support of your product - Use a fullscreen window rather than true fullscreen option is set I tried: Toggle Fullscreen in the launcher both ON and OFF - still no good I am familiar with autoit and compiling scripts to use however I am not much of a programmer - can you help me with the syntax? I tried what you have listed above ... (understand that you have not tested it). 1. It would not compile at first until i deleted (from the second line one of the ' or the , - i cant remember which one. 2. After I compiled it, and then pointed my launcher to the new .exe - it would not launch Hyperspin. If you get some time, perhaps you can take a look? It would be greatly appreciated. Many thanks in advance. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - captainsn - 2012-11-17 Have the same problem than snoopy1978. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - jcerecke - 2012-11-17 Yep same problem as snoopy1978 too. Although you can get to the list by doing a search by platform. And trying to manually add a new item to the list which then takes you to the list afterward. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2012-11-18 (2012-11-16, 19:41)snoopy1978 Wrote: Hi all, (2012-11-17, 18:46)captainsn Wrote: Have the same problem than snoopy1978. (2012-11-17, 23:21)jcerecke Wrote: Yep same problem as snoopy1978 too. Although you can get to the list by doing a search by platform. And trying to manually add a new item to the list which then takes you to the list afterward. A XBMC ticket already report this problem (but for video addon) here : http://trac.xbmc.org/ticket/13030. I have reported that the problem also occurs with Advanced Launcher a will wait for a reply. (2012-11-16, 23:45)dugan26 Wrote: 1. It would not compile at first until i deleted (from the second line one of the ' or the , - i cant remember which one.Effectively, there was a small mistake into my posted script. Must be this : Code: Run ( 'pssuspend XBMC.exe' ) (2012-11-16, 23:45)dugan26 Wrote: 2. After I compiled it, and then pointed my launcher to the new .exe - it would not launch Hyperspin.It must start Hyperspin. Are you sure to have Hyperspin executable file located at C:\Program Files\HyperSpin\Hyperspin.exe on your system? RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - bakito - 2012-11-19 I assume the error is already known but with frodo beta I can t access my games...it get stuck on the menu of my launcher.... Hope it will get fix soon! RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2012-11-19 (2012-11-19, 17:08)bakito Wrote: I assume the error is already known but with frodo beta I can t access my games...it get stuck on the menu of my launcher....Yes, already known, thank you. The error will be fixed by next XBMC frodo beta releases. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - dugan26 - 2012-11-19 Hi Angelscry - My Hyperspin was not in c:\program files - however i altered your script to point to where it was which was in the root of c:\Hyperspin - I kept getting script error addon.py in the bottom right hand side of xbmc so I decided to re-install into program files (just incase there were other things going on that i could not tell) and got the same error ... Ideas ? Running XP incase that matters ? Want a log? RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2012-11-20 (2012-11-19, 17:12)Angelscry Wrote:I have installed version 12.0-BETA1 Git:20121119-22795bc of XBMC this morning and the XBMC bug has been fixed(2012-11-19, 17:08)bakito Wrote: I assume the error is already known but with frodo beta I can t access my games...it get stuck on the menu of my launcher....Yes, already known, thank you. The error will be fixed by next XBMC frodo beta releases. (2012-11-19, 23:51)dugan26 Wrote: Hi Angelscry -Script error addon.py and the fact that you have changed the path of the Autoit script are not at all related. To determine the origin of the script error addon.py, yes I need the xbmc.log file, and the version number of Advanced Launcher your are using. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - dugan26 - 2012-11-20 Angelscry- New Info***** I tried the same exact autoit file (compiled into .exe) on another pc and it worked. Worked perfectly - I guess something is wrong with my other box where it wont work ... I took a quick look at the log - (i have no clue what im looking for) I did see an error down towards the end about not a valid win32 application ... ? Box it worked on: Win7 (i know you mentioned that it should not matter) Box it did not work on: XP AL version on both boxes 1.7.6 Log: http://pastebin.com/fChDGj7k Many thanks in advance - RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Rob Loach - 2012-11-20 Was looking around for a NeoGeo emulator for Linux, and ran into GnGeo: http://code.google.com/p/gngeo/ XGnGeo is a front end for it: http://xgngeo.choplair.org/ Haven't yet figured out the command line arguments for it though. Know of a good scrapper for it? Thanks! RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2012-11-20 (2012-11-20, 19:32)dugan26 Wrote: Angelscry-I think your problem comes to the fact that your autoit script have been compiled into 64-bit. So it work perfectly on your Win7 system (64-bit) but not on your WinXP system (32-bit). So you need to compile your Autoit script under 32-bit to make it run on WinXP. Autoit offer this option into its context menu. Also last version of Advanced launcher is actually 1.10.6. |