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[Release] MLBMC - a Major League Baseball (video) add-on - Printable Version +- XBMC Community Forum (http://forum.xbmc.org) +-- Forum: Help and Support (/forumdisplay.php?fid=33) +--- Forum: Add-ons Help and Support (/forumdisplay.php?fid=27) +---- Forum: Video Add-ons (/forumdisplay.php?fid=154) +---- Thread: [Release] MLBMC - a Major League Baseball (video) add-on (/showthread.php?tid=104391) |
RE: [Release] MLBMC - a Major League Baseball (video) add-on - Baryho - 2012-05-31 20:40 (2012-05-31 14:14)divingmule Wrote: That is really strange. I'm not sure what to think Hey...it helped!! Thanks a lot!!! RE: [Release] MLBMC - a Major League Baseball (video) add-on - tmoe - 2012-05-31 20:54 (2012-05-31 20:35)sdsnyr94 Wrote: I asked because I tried on a FAT32 flash drive and bumped against what I thought was the 4GB limit..... but now I will need to watch the file size to see if I stop ~2.5 also.... I'll let you know later. okay, thanks sdsnyr94 I just called mlbhls manually from the shell... lets see how far it will download NYY vs. LAA from yesterday ![]() EDIT: Thats odd... Finished downloading w/o bailing out, when manually executing mlbhls target from shell: Code: [...]Might be a problem while playing the file being downloaded at the same time?! RE: [Release] MLBMC - a Major League Baseball (video) add-on - divingmule - 2012-06-01 01:52 If you want to test further you might try commenting the os. calls in the mlb_hls_check function of the default.py and see if the file continues to download when the player stops. Code: def mlb_hls_check(filename):RE: [Release] MLBMC - a Major League Baseball (video) add-on - sdsnyr94 - 2012-06-01 03:16 OK, so I created a folder called MLBTemp in the /storage folder in Openelec.... then mounted an NFS share to the folder.... MLBMC-HLS can now use this folder as the Temp location. Has not affected performance...but I have only let it run for about 1/2 hr. tmoe - I have had archived games play flawlessly in the non-HLS version of MLBMC... yet Live games stop to buffer every now and then. I had the same results with my aTV2's native MLB app... could it be something in their transmission during live games? RE: [Release] MLBMC - a Major League Baseball (video) add-on - tmoe - 2012-06-01 17:05 (2012-06-01 01:52)divingmule Wrote: If you want to test further you might try commenting the os. calls in the mlb_hls_check function of the default.py and see if the file continues to download when the player stops. thanks for the hint, divingmule. will check that later tonight ![]() (2012-06-01 03:16)sdsnyr94 Wrote: OK, so I created a folder called MLBTemp in the /storage folder in Openelec.... then mounted an NFS share to the folder.... MLBMC-HLS can now use this folder as the Temp location. Has not affected performance...but I have only let it run for about 1/2 hr.good to know (2012-06-01 03:16)sdsnyr94 Wrote: tmoe - I have had archived games play flawlessly in the non-HLS version of MLBMC...me too; no problems whatsoever when not using mlbhls but rtmpdump! as mentioned, it will stop downloading/playing, if I use mlbhls. (2012-06-01 03:16)sdsnyr94 Wrote: yet Live games stop to buffer every now and then. I had the same results with my aTV2's native MLB app... could it be something in their transmission during live games?again, did not have any problems on live games or archived ones when using rtmpdump @ 2400 kbps (non-hls). havnt tried live games w/ mlbhls yet; will try do see if it stops playing during live coverage. i'll give some feedback on that... UPDATE: When playing a game (archived) via add-on it stops downloading at ~2.4 GB, no matter what! This time I used a share on my NAS as temp dir, which is connected via smb and its fs is ext3 (just to make sure it has nothing to do with the local fs). The mlbhls process starts downloading the chunks just fine and xbmc begins playing the file. mlbhls stops downloading when the file size reaches ~2.4 GB! xbmc.Player().getPlayingFile() still delivers the correct string to mlb_hls_check(), since it hasnt reached the end of that 2.4 GB ts file; so the log does not show '--> broke out of loop'. Seems that the mlbhls process somehow quits downloading after a certain time/time-out or when reaching a certain amount of downloaded data when called via Popen() in getGameURL(). The mlbhls process itself is still active and shows up in top. If I manually call mlbhls w/ -F option from the shell the whole file gets downloaded; ~7 GB for a game that lasts like 3 hours. strange world
RE: [Release] MLBMC - a Major League Baseball (video) add-on - sdsnyr94 - 2012-06-02 03:16 Just want to support tmoe's findings.... Last night I put on the Bos-Det game.... last I had checked the file it was 2.1Gb in size... about 5-10 minutes later the feed dropped. Tonight I was watching the Mets-Cards game.... when I checked the file size it was again 2.1 Gb.... about 5-10 minutes later the feed dropped. Restarted and a little over an hour later checked the size... about 2.5 .... dropped shortly after. RE: [Release] MLBMC - a Major League Baseball (video) add-on - divingmule - 2012-06-03 16:47 Yeah, something is causing mlbhls to pause, it's status switches to "pipe_wait". When using the file-in/file-out method, you would see this when pausing the player or if there were network issues.
RE: [Release] MLBMC - a Major League Baseball (video) add-on - sdsnyr94 - 2012-06-04 18:38 Could we just be burning through that little buffer (I set mine at 45 seconds) due to changes in transmission speeds on their end? I may try setting the buffer at 5 minutes just to see if the file gets past the 2.4 GB "limit". RE: [Release] MLBMC - a Major League Baseball (video) add-on - tmoe - 2012-06-04 19:45 (2012-06-03 16:47)divingmule Wrote: Yeah, something Yupp, my guess is that something causes the communication between the mlbhls child process and the calling process to drop out when dealing with such huge files. Maybe we could play around with the Popen() call to see if it makes a difference, e.g alter i/o streams (sdin, stdout, stderr) parameters. (2012-06-04 18:38)sdsnyr94 Wrote: Could we just be burning through that little buffer (I set mine at 45 seconds) due to changes in transmission speeds on their end? u could try, but I guess that wont help here. RE: [Release] MLBMC - a Major League Baseball (video) add-on - gnrtool82 - 2012-06-05 05:02 Just made a post about something not working. Best add-on there is! |