[RELEASE] Aeon Nox 3.0 (deprecated) - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Skins Support (https://forum.kodi.tv/forumdisplay.php?fid=67) +---- Forum: Aeon Nox: Silvo (https://forum.kodi.tv/forumdisplay.php?fid=142) +---- Thread: [RELEASE] Aeon Nox 3.0 (deprecated) (/showthread.php?tid=132244) Pages:
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RE: [RELEASE] Aeon Nox 3.0 - fmronan - 2012-06-16 when I add a fanart to a submenu, and open a window with the submenu, that's the fanart of the menu in the window not the fanart of the submenu, can you make something for that like in Glass? RE: [RELEASE] Aeon Nox 3.0 - phil65 - 2012-06-16 (2012-06-16, 15:47)fmronan Wrote: when I add a fanart to a submenu, and open a window with the submenu, that's the fanart of the menu in the window not the fanart of the submenu, can you make something for that like in Glass? no. not needed. (2012-06-16, 11:43)simonk83 Wrote:(2012-06-16, 11:41)Big_Noid Wrote: choose type --> custom --> enter or use latest GIT version if you want to try out a bit. that submenu item is included there by default. (along with a lot of new options / improvements) RE: [RELEASE] Aeon Nox 3.0 - fmronan - 2012-06-16 sure that's better if I add a fanart for my children in the submenu, I prefere this fanart for him in the mymovienav.xml RE: [RELEASE] Aeon Nox 3.0 - phil65 - 2012-06-16 (2012-06-16, 16:14)fmronan Wrote: sure that's better if I add a fanart for my children in the submenu, I prefere this fanart for him in the mymovienav.xml then better organize fanart for all your kids movies would need setting additional window properties just to know how you entered the video area. feel free to do it in your mod. i won´t start to solve problems like in glass. nox code should stay readable RE: [RELEASE] Aeon Nox 3.0 - fmronan - 2012-06-16 Quote:nox code should stay readableI started coding with Influence Skin, after two years is it Glass, and I learn. and if I want to use Aeon for Frodo that's because it is better encoded. I'll ask you before making my changes and if you do not want it of course I'll add them in my mod RE: [RELEASE] Aeon Nox 3.0 - phil65 - 2012-06-16 (2012-06-16, 16:30)fmronan Wrote:Quote:nox code should stay readableI started coding with Influence Skin, after two years is it Glass, and I learn. feel free to do that. i strongly recommend to use github if you want to keep up to date with our updates more easily. RE: [RELEASE] Aeon Nox 3.0 - fmronan - 2012-06-16 There isn't no more property in glass for that just a script RE: [RELEASE] Aeon Nox 3.0 - phil65 - 2012-06-16 (2012-06-16, 16:33)fmronan Wrote: There isn't no more property in glass for that just a script even worse. custom skin scripts aren´t allowed for official repo skins if I´m not mistaken. and your script won´t work without adjustments, our bg system is very different compared to all other skins out there. RE: [RELEASE] Aeon Nox 3.0 - fmronan - 2012-06-16 Quote:even worse. custom skin scripts aren´t allowed for official repo skins if I´m not mistaken.that's why Glass stay in repo passion RE: [RELEASE] Aeon Nox 3.0 - Martijn - 2012-06-16 (2012-06-16, 16:38)phil65 Wrote:(2012-06-16, 16:33)fmronan Wrote: There isn't no more property in glass for that just a script Script are allowed but not within a skin. They need to be seperated. You can made a request to add that script to repo and then a skin can use that. Just the same as Watchlist and Artist Slideshow works RE: [RELEASE] Aeon Nox 3.0 - phil65 - 2012-06-16 (2012-06-16, 16:49)Martijn Wrote:(2012-06-16, 16:38)phil65 Wrote:(2012-06-16, 16:33)fmronan Wrote: There isn't no more property in glass for that just a script but does that also apply to small skin-specific scripts? it seems as if nessus had to remove the xperience1080 scripts for example. RE: [RELEASE] Aeon Nox 3.0 - Martijn - 2012-06-16 (2012-06-16, 16:54)phil65 Wrote:(2012-06-16, 16:49)Martijn Wrote:(2012-06-16, 16:38)phil65 Wrote: even worse. custom skin scripts aren´t allowed for official repo skins if I´m not mistaken. The rules a pretty clear: http://wiki.xbmc.org/index.php?title=Official_add-on_repository#Requirements_for_skins Quote:Skins must not include any scripts or plugins. If you need a script, submit it separately and depend on it. RE: [RELEASE] Aeon Nox 3.0 - fmronan - 2012-06-16 There are many scripts in Glass (14) and I can't make 14 addons just for me RE: [RELEASE] Aeon Nox 3.0 - phil65 - 2012-06-16 (2012-06-16, 17:06)Martijn Wrote:(2012-06-16, 16:54)phil65 Wrote:(2012-06-16, 16:49)Martijn Wrote: Script are allowed but not within a skin. They need to be seperated. You can made a request to add that script to repo and then a skin can use that. that´s a "yes"? RE: [RELEASE] Aeon Nox 3.0 - Martijn - 2012-06-16 (2012-06-16, 17:11)phil65 Wrote: that´s a "yes"?Yes skins may use script but you need them as a separate add-on module to the repo. I think nessus had scripts inside the skin folder structure and that wasn't allowed. So if you need a small script for a skin you can do a PR for it following the normal add-on guidelines. That is how Watchlist started out. Just a small script that has grown much larger |