RetroPlayer CHANGELOG/NEWS - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Kodi Application (https://forum.kodi.tv/forumdisplay.php?fid=93) +---- Forum: RetroPlayer Development (https://forum.kodi.tv/forumdisplay.php?fid=194) +---- Thread: RetroPlayer CHANGELOG/NEWS (/showthread.php?tid=171511) Pages:
1
2
|
RetroPlayer CHANGELOG/NEWS - garbear - 2013-08-18 The latest changelog and news-worthy activities for XBMC's RetroPlayer branch will be posted here. For technical details, the commit log can be found here: https://github.com/garbear/xbmc/commits 2013-08-17
2013-09-03
2013-09-06
2013-09-12
RE: RetroPlayer CHANGELOG/NEWS - garbear - 2013-09-03 2013-09-03
RE: RetroPlayer CHANGELOG/NEWS - drivesoslow - 2013-09-03 Doesn't seem to compile correctly on 32bit Ubunut Code: GameManager.cpp: In member function âvirtual void GAMES::CGameManager::Process()â: RE: RetroPlayer CHANGELOG/NEWS - MovieBird - 2013-09-04 Nor in Arch x64. Code: CPP xbmc/cores/AudioEngine/Sinks/AESinkALSA.o RE: RetroPlayer CHANGELOG/NEWS - N3MIS15 - 2013-09-04 Not much luck on 13.04 raring 64bit either. It just stopped abruptly. http://pastebin.com/g96bQ10U RE: RetroPlayer CHANGELOG/NEWS - garbear - 2013-09-05 compile errors should now be fixed. I did a forced rebase, so a straight git pull will yield an error of some kind. sorry for all the breakage, although 2 compile errors and a linking error are pretty good for the 900 lines of code added/refactored this last week RE: RetroPlayer CHANGELOG/NEWS - drivesoslow - 2013-09-05 I think of breakage is expected with every merge with mainline. I nuked my local and re-cloned, compiled fine. That being said sorry about hijacking your changelog thread I probably should have started one of my own. RE: RetroPlayer CHANGELOG/NEWS - garbear - 2013-09-05 don't apologize to me, apologize to the tortured souls expecting to see exciting new changes and instead are forced to experience the horror that is gcc spew RE: RetroPlayer CHANGELOG/NEWS - teeedubb - 2013-09-05 Hey garbear, what do you think the chances are of this making it into gotham? RE: RetroPlayer CHANGELOG/NEWS - garbear - 2013-09-05 let me consult my magic 8 ball ... ... i'd say 40% chance (didn't know magic 8 balls could be that precise, did you? ). i start school again later this month after some time off. if I can finish the PR before mid-october, then I can muster support at DevCon. right now, binary add-ons are the only blocker. those are the variables, i'll let you draw your conclusions. and the more bugs people discover, the quicker it gets merged. START BREAKING STUFF!!! RE: RetroPlayer CHANGELOG/NEWS - Tomkun - 2013-09-05 Are there any builds available for us poor souls who can't compile themselves to test? RE: RetroPlayer CHANGELOG/NEWS - garbear - 2013-09-05 i'm doing much refactoring, it might be best to hold off testing until after. i'm seeing a lot of bugs from the rebase/refactor tho, so when the time comes i'm gonna need some hardcore testers to help out! RE: RetroPlayer CHANGELOG/NEWS - Tomkun - 2013-09-05 Sure thing, I'll try and be patient. But RetroPlayer and 3D support has got me really excited! RE: RetroPlayer CHANGELOG/NEWS - drivesoslow - 2013-09-05 FYI Garbear there are still the bugs with most of the 32bit emulators EDIT: Unless they were fixed as part of this merge RE: RetroPlayer CHANGELOG/NEWS - teeedubb - 2013-09-06 Cool thanks for the info... to quote zoolander "so there is a chance...." I tried compiling a while ago but it failed, can you please post here when you think its ready to be tested and I'll give it a go. |