(2012-05-23, 21:19)saug Wrote: (2012-05-21, 22:50)drivesoslow Wrote: I found it here: http://code.google.com/p/ronie/downloads...ip&can=2&q=
I installed it and I can see from my xbmc.log file that it is being loaded but it has not resolved the issue
I am running the OpenELEC 2.0 Beta 4 and had the same problem, getting the watchlist script to work.
It seems that System.HasAddon(script.watchlist) returns nothing instead of true (but Watchlist Script is installed correctly).
So I changed the Startup.xml Line 17 from:
Code:
<onfocus condition="Skin.HasSetting(HorizontalMenu) + System.HasAddon(script.watchlist)">RunScript(script.watchlist,movies=true&episodes=true&limit=5)</onfocus>
to
Code:
<onfocus condition="Skin.HasSetting(HorizontalMenu)">RunScript(script.watchlist,movies=true&episodes=true&limit=5)</onfocus>
and Line 26 from:
Code:
<onfocus condition="System.HasAddon(script.watchlist)">SetFocus(11)</onfocus>
to
Code:
<onfocus>SetFocus(11)</onfocus>
Be sure that you have installed the watchlist script correctly!!!
Actualy the problem is not in the " condition="System.HasAddon(script.watchlist)" " is in this " condition="Skin.HasSetting(HorizontalMenu)" "
i didnt find this option anywhere in skin settings,
i think this must be a early option that is been removed, and some folks have it enable in guidesettings.xml and new users not.
here is my temp fix for this
my entire startup.xml
Code:
<window id="2999">
<defaultcontrol always="true">10</defaultcontrol>
<allowoverlay>no</allowoverlay>
<!--onload>XBMC.PlayMedia(special://skin/intro.mkv)</onload-->
<controls>
<include>Loading</include>
<control type="button" id="10">
<include>HiddenObject</include>
<onfocus>SetProperty(Startup,1)</onfocus>
<onfocus condition="System.HasAddon(script.randomitems)">RunScript(script.randomitems,limit=5&albums=True)</onfocus>
<onfocus condition="System.HasAddon(script.watchlist)">RunScript(script.watchlist,movies=true&episodes=true&limit=5)</onfocus>
<onfocus>SetFocus(11)</onfocus>
<!--<onfocus condition="!Skin.HasSetting(HorizontalMenu)">SetFocus(12)</onfocus>-->
</control>
<!-- Show home if watchlist loading is finished -->
<control type="button" id="11">
<include>HiddenObject</include>
<!--<onfocus condition="!System.HasAddon(script.watchlist)">SetFocus(12)</onfocus>-->
<onfocus>SetFocus(11)</onfocus>
<visible>IsEmpty(Window(Home).Property(WatchList_Running))</visible>
<animation effect="fade" start="0" end="100" time="0" delay="1000">Focus</animation>
</control>
<control type="button" id="11">
<include>HiddenObject</include>
<onfocus>ReplaceWindow(Home)</onfocus>
<visible>!IsEmpty(Window(Home).Property(WatchList_Running))</visible>
<animation effect="fade" start="0" end="100" time="0" delay="1000">Focus</animation>
</control>
<control type="button" id="12">
<include>HiddenObject</include>
<onfocus>ReplaceWindow(Home)</onfocus>
<animation effect="fade" start="0" end="100" time="0" delay="4000">Focus</animation>
</control>
</controls>
</window>
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(2012-05-24, 14:02)korsairtuga Wrote: (2012-05-23, 22:36)jmuck78 Wrote: (2012-05-23, 13:47)korsairtuga Wrote: Hello Eddage, I'm really loving the work you've done here.
I'm using it right now as default, only had to repack without the debug dialogs, they were annoying.
Thank You for your work!
How did you do that? And when you say "repack" - are you referring to the texture packer? I have been trying to find a way to "unpack" existing textures in order to poach elements from one skin into another...
I only removed the .XML file that makes the debug dialog appear from the .zip available @github and then "zipped'it" again.
Unfortunatly the debug itself is enable by default,
so develpers have shortcut to enable and disable anytime we want, and by the time of release most forget about it.
to fix this just remove the .XML, but the best way is the developers change the way it works to be disable by default, it saves some trouble.
cheers