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CrystalP
Team-Kodi Developer
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I'd like feedback on a change that reverts part of the August 24 dxva changes.
There have been a few reports lately of stutter or frames dropped since the end of August and I hope this patch brings things back to normal. It restores the old behavior with a bit more safety.
It's not clear what hardware is affected, so the more information you can give, the better.
For the change, pull my restore-dxva-yuv-rt branch on github (git://github.com/CrystalP/xbmc.git)
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Hitcher
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A Windows build would be welcome if someone could compile please.
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CrystalP
Team-Kodi Developer
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Thanks for the testing, keep it coming guys! Yes the debug log is helpful.
GPU-Z may show a difference in GPU usage with/without the patch.
I'm particularly interested in test results for Ion (if it is affected ofc)
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Hitcher
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A few quick tests on different format videos and everything looks good so far.
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I will definitely give this a try on my Revo 1600. I have been tearing my hair out trying to decide between an early July build (July 9th I believe) with smooth video playback, but occasional crashing/hanging and a more recent build which produces stuttery playback, but no crashing. Hopefully this will be the first step in a complete solution. I'll report back.
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hi all. I have been having a stuttering problem on the nightlies for some time now. have just tried the updated windows build compiled by 0wing above and unfortunately it does not fix my issue (although I think my problem may be slightly different as the stats actually show dropped frames on mine - dont think it was for some people). It seems that at the time of the dropped frames the sound error % goes crrrrrazy jumping all over the place and then dropped frames happen. The video fps also jumps all over the place.
I have rolled back to an old backup (mid-julyish and it is working absolutely fine with 0 dropped frames so definately an XBMC issue in the later nightlies). Will certainly try and get a log up as soon as possible but with a two year old running round, shopping to do etc. not as easy as it sounds. Will try and sort something out this evening.
systeminfo: Windows 7, Acer Revo (ION)
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Hitcher
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It's still happening for me unfortunately but there's a definite link to the 'missed' stat in the video diagnostic information.
When I start a video (at any point) this stat just keeps on counting up and occasionally frames will get dropped but, and this is important part, if I pause/play or jump anywhere the 'missed' stat stops counting and then there's no more dropped frames.
This explains why my previous report everything appeared to be OK because I was skipping to certain parts in test videos and I paused the movie at the start until my son joined me.
I'll get some debug logs alter today.
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Hitcher
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@ Cyberkid2002
Can you link the build you're using for me to test please?
Thanks.
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lash78
Senior Member
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It's better with 0wing's build but not perfect. Something wrong with dxva renderer. I stay with software rendering until it's fixed.