2011-10-06, 21:22
Just recently started exploring IOS apps development and signed in at Apple as apple developer ($99/year). First Apps when exploring a new Dev-enviroument is a "hello word" app. Secondly i then always started with a existing "open source" project and my choice was XBMC!
XBMC was for me the first reason to Jailbreak my IPAD device!
So now I want to try to compile it and code sign it with my own apple developer ID.
I exactly followed the instructions in the readme.ios file and I managed to compile and Run the latest source from github! (removed code signing script from build phase XBMC target and changed code signing identy to my Apple developer ID)
So far so good, XBMC runs fine after the compile, BUT!! After closing the App, the icon of XBMC is still on the springboard (as with a normal apps development). But it can’t be run standalone, meaning I am not able to run XBMC from springboard only.
I tried a build to an Archive but this always fails for me with following error:
“Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/strip failed with exit code 1”
How can I compile Xbmc for IOS with codesigning with a apple developer ID ?
And is it possible to run without XCODE?
Could someone give me some hints/clues?
XBMC was for me the first reason to Jailbreak my IPAD device!
So now I want to try to compile it and code sign it with my own apple developer ID.
I exactly followed the instructions in the readme.ios file and I managed to compile and Run the latest source from github! (removed code signing script from build phase XBMC target and changed code signing identy to my Apple developer ID)
So far so good, XBMC runs fine after the compile, BUT!! After closing the App, the icon of XBMC is still on the springboard (as with a normal apps development). But it can’t be run standalone, meaning I am not able to run XBMC from springboard only.
I tried a build to an Archive but this always fails for me with following error:
“Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/strip failed with exit code 1”
How can I compile Xbmc for IOS with codesigning with a apple developer ID ?
And is it possible to run without XCODE?
Could someone give me some hints/clues?