Android XBMC with Diceplayer demo

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juami Offline
Junior Member
Posts: 14
Joined: Aug 2012
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Post: #1
I'm a developer of diceplayer ( android hw accelerated media player )
I am working to add external player features to XBMC android.
It works on my SGS3 and Telechips Android TV box.

Local file / SMB share / HTTP remote play(I've tested with Vimeo HD) works well.
I'll release patch for XBMC and Diceplayer soon.





EDIT : you can use sub $50 cheap android tv stick that have TCC8925.
(This post was last modified: 2012-08-17 08:17 by juami.)
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Ned Scott Offline
Team-XBMC Wiki Guy
Posts: 12,566
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Location: Arizona, USA
Post: #2
Very awesome!

You can make easy links to the XBMC wiki using double brackets around words: [[debug log]] = debug log, [[Add-on:YouTube]] = Add-on:YouTube, [[Adding videos to the library]] = Adding videos to the library, [[userdata]] = userdata, etc
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spiff Offline
Grumpy Bastard Developer
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Post: #3
just remember that xbmc is GPL. (i don't know how you launch your player but i cannot find the source for it).

Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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juami Offline
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Post: #4
(2012-08-17 13:35)spiff Wrote:  just remember that xbmc is GPL. (i don't know how you launch your player but i cannot find the source for it).
Diceplayer is separate process. It is not affected by GPL.
Windows/Linux XBMC can launch external player app which is not GPL.
I just add some code for launching external android player app to XBMC.
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jamiejones85 Offline
Junior Member
Posts: 13
Joined: Jul 2012
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Post: #5
Do you use the android method of launching applications using an intent? So this would work with any player that can handle the intent?

e.g.
Code:
Intent intent = new Intent(Intent.ACTION_VIEW, Uri.parse(movieurl))
(This post was last modified: 2012-08-17 15:34 by jamiejones85.)
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davilla Offline
Team-XBMC Developer
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Post: #6
until we see the source code patch... It's vapor Smile


MediaInfo : http://mediainfo.sourceforge.net/
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
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spiff Offline
Grumpy Bastard Developer
Posts: 12,234
Joined: Nov 2003
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Post: #7
(2012-08-17 14:22)juami Wrote:  
(2012-08-17 13:35)spiff Wrote:  just remember that xbmc is GPL. (i don't know how you launch your player but i cannot find the source for it).
Diceplayer is separate process. It is not affected by GPL.
Windows/Linux XBMC can launch external player app which is not GPL.
I just add some code for launching external android player app to XBMC.

then it is fine.as I said I don't have the code.

Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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Nu7s Offline
Senior Member
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Location: Belgium
Post: #8
Great, just what I was looking for! Smile
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jompan87 Offline
Member+
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Joined: Oct 2008
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Post: #9
I hope to see this patch get merged in soon, a great addition and a must for android users Smile

PS: @Juami: are you makeing this player independet or targeting only diceplayer?
(This post was last modified: 2012-08-19 00:11 by jompan87.)
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davilla Offline
Team-XBMC Developer
Posts: 10,505
Joined: Feb 2008
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Post: #10
@jompan87, as we keep asking. What patch ?


MediaInfo : http://mediainfo.sourceforge.net/
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
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