2014-03-20, 16:42
2014-04-15, 09:09
This has got to be the best news ever. Alaska (then revisited) haven't left my XBMC install since released. This is just the next evolutionary step of Hitcher I say.
2014-05-14, 07:29
Why is it taking this long to make a skin I'm reading post but am doubtful that it's gonna happen just because it's been this long already
2014-05-14, 12:51
(2014-05-14, 07:29)Chico0106 Wrote: Why is it taking this long to make a skin I'm reading post but am doubtful that it's gonna happen just because it's been this long already
Have you ever seen the code inside a skin? It will make you cross-eyed!!! Even the most simple skins, contain months and months of work!!!!
And the skinners also have personal lives, work, school etcetera!!!! I wanted to start skinning myself, but the amount of work (UNPAID!) turned me off completely!
The skinners/team XBMC should combine their knowledge, and create some kind of easy to use program, to build skins for XBMC without a gazillion lines of code.
2014-05-14, 13:37
Just for humor, I threw Aeon Nox in a character counter. Just the 1080i folder, so without language files/translations ect.
1,770,482 characters (82,198 recognizable words).
3,786 images
Compared to Foundation (54,021 char) and Confluence (252,951 char)
1,770,482 characters (82,198 recognizable words).
3,786 images
Compared to Foundation (54,021 char) and Confluence (252,951 char)
2014-05-14, 17:48
(2014-05-14, 12:51)Watts Wrote: The skinners/team XBMC should combine their knowledge, and create some kind of easy to use program, to build skins for XBMC without a gazillion lines of code.
Err... well that's quite likely precisely what the current skinning system is - in the sense of comparing the number of lines of code in a skin to what the equivalent would be in C++.
2014-05-15, 08:45
(2014-05-14, 17:48)twelvebore Wrote:(2014-05-14, 12:51)Watts Wrote: The skinners/team XBMC should combine their knowledge, and create some kind of easy to use program, to build skins for XBMC without a gazillion lines of code.
Err... well that's quite likely precisely what the current skinning system is - in the sense of comparing the number of lines of code in a skin to what the equivalent would be in C++.
Err... That still requires knowledge of C++! I am talking about dragging, dropping and converting to a skin!
2014-05-15, 11:47
(2014-05-15, 08:45)Watts Wrote:(2014-05-14, 17:48)twelvebore Wrote:(2014-05-14, 12:51)Watts Wrote: The skinners/team XBMC should combine their knowledge, and create some kind of easy to use program, to build skins for XBMC without a gazillion lines of code.
Err... well that's quite likely precisely what the current skinning system is - in the sense of comparing the number of lines of code in a skin to what the equivalent would be in C++.
Err... That still requires knowledge of C++! I am talking about dragging, dropping and converting to a skin!
Problem with that "drag and drop" type system, if it ever existed, would be that skins become very similar looking and functionality is suddenly crippled due to not being able to write your own views etc. The current system, though clearly limited to those with a decent amount of coding knowledge, is great and has allowed skin designers to produce awesome new look and feel interfaces over the years.
I agree, to an extent with your request though.
2014-05-15, 17:57
I am anxiously waiting for a preview release. I'll donate something if I can get an alpha or beta to try!
2014-05-15, 21:55
(2014-05-15, 11:47)SmoothEmJay Wrote:(2014-05-15, 08:45)Watts Wrote:(2014-05-14, 17:48)twelvebore Wrote: Err... well that's quite likely precisely what the current skinning system is - in the sense of comparing the number of lines of code in a skin to what the equivalent would be in C++.
Err... That still requires knowledge of C++! I am talking about dragging, dropping and converting to a skin!
Problem with that "drag and drop" type system, if it ever existed, would be that skins become very similar looking and functionality is suddenly crippled due to not being able to write your own views etc. The current system, though clearly limited to those with a decent amount of coding knowledge, is great and has allowed skin designers to produce awesome new look and feel interfaces over the years.
I agree, to an extent with your request though.
How about a combination of the two elements? Coding + plus drag & drop (for noobs)...
Would be great to see...
2014-05-21, 11:53
Hitcher is working on Conq and Alaska right now.
When he is finished and have some time and is willing to code, he'll pick up this amazing skin. Skinners aren't robots.
About the easiness of skin writing, please discuss this in another thread. This one is for Celestium.
When he is finished and have some time and is willing to code, he'll pick up this amazing skin. Skinners aren't robots.
About the easiness of skin writing, please discuss this in another thread. This one is for Celestium.