2014-05-08, 22:39
Give us a break!
EDIT: Nice to finally see unification across all windows/dialogs.
EDIT: Nice to finally see unification across all windows/dialogs.
(2014-05-08, 22:39)Hitcher Wrote: Give us a break!
EDIT: Nice to finally see unification across all windows/dialogs.
(2014-05-09, 09:36)Hitcher Wrote: I was just looking at the List of Built In Controls to see how best to update them and noticed there's still more room for improving the unification of control IDs.
EG The OK button is 4, 7, 10, 14, 18, 28, 29, and 413 over various dialogs.
Is there any particular reason it can't be 28 for all dialogs?
(2014-05-24, 15:34)ronie Wrote: 2014-05-23 label alignment change inside containers
for labels inside containers, <left> will now always mean the left side of the control.
previously, for labels that are center or right aligned, left meant the center / right side of the control.
git commit: https://github.com/xbmc/xbmc/commit/917b...32ec325d60
pull request: 4613 (PR)
(2014-05-28, 19:13)Hitcher Wrote:This breaks almost all skins, so it wont be backported to Gotham. It will only be triggered if you set the gui version to 5.1.0 (on Helix).(2014-05-24, 15:34)ronie Wrote: 2014-05-23 label alignment change inside containers
for labels inside containers, <left> will now always mean the left side of the control.
previously, for labels that are center or right aligned, left meant the center / right side of the control.
git commit: https://github.com/xbmc/xbmc/commit/917b...32ec325d60
pull request: 4613 (PR)
Is this definitely just Helix, only I was sure I read somewhere it would be backported to Gotham?