2014-09-26, 20:40
2014-09-26, 21:38
2014-09-28, 02:08
(2014-09-27, 17:48)Memphiz Wrote: ipodtouchdude - please reply back on the pull request if it works or not
I would love to test that build but I can't build it myself. I have followed the instructions in the README.ios but I can't get past section 3.1 of the instructions. I'm getting this error on the make section
Quote:touch .installed-iphoneos8.0_armv7-target
make: *** [target/.installed-iphoneos8.0_armv7-target] Error 2
2014-09-28, 14:47
Compiling with xcode6 needs this pr - then pick the other one on Top
https://github.com/xbmc/xbmc/pull/5403
https://github.com/xbmc/xbmc/pull/5403
2014-09-28, 19:58
I re-codesigned the application and did plist modifications to get the app to work @2x mode. Going to try and compile it again with the xcode 6.0.1 and iOS 8 patches added to it.
2014-09-28, 20:58
2014-09-29, 08:34
Can you try and resign this one instead?
http://mirrors.xbmc.org/test-builds/darw...e6-ios.deb
Iirc compiling xbmc against ios5 or later totally screws up the Orientation API (someone needs to fix this before jumping to a newer sdk )
http://mirrors.xbmc.org/test-builds/darw...e6-ios.deb
Iirc compiling xbmc against ios5 or later totally screws up the Orientation API (someone needs to fix this before jumping to a newer sdk )
2014-09-30, 03:37
(2014-09-29, 08:34)Memphiz Wrote: Can you try and resign this one instead?
http://mirrors.xbmc.org/test-builds/darw...e6-ios.deb
Iirc compiling xbmc against ios5 or later totally screws up the Orientation API (someone needs to fix this before jumping to a newer sdk )
It still runs in @2x mode and not @3x mode or 1080p mode.
2014-09-30, 08:29
Looking at the changes in the pull request and the Apple documentation - any idea what might be missing? If not you need to wait until one of our devs buys the ip6plus...
2014-09-30, 10:33
Ahh i see - i forgot to hookup the new launchimages in the xcode project - will do after work and post a new testbuild...
2014-10-01, 10:57
(2014-10-01, 08:35)Memphiz Wrote: Could you try this one?
http://mirrors.xbmc.org/test-builds/darw...e6-ios.deb
You need to insert this code into the info.plist to make XBMC use the Launch image.
Code:
<key>UILaunchImages</key>
<array>
<dict>
<key>UILaunchImageMinimumOSVersion</key>
<string>8.0</string>
<key>UILaunchImageName</key>
<string>Default-667h</string>
<key>UILaunchImageOrientation</key>
<string>Portrait</string>
<key>UILaunchImageSize</key>
<string>{375, 667}</string>
</dict>
<dict>
<key>UILaunchImageMinimumOSVersion</key>
<string>8.0</string>
<key>UILaunchImageName</key>
<string>Default-736h</string>
<key>UILaunchImageOrientation</key>
<string>Portrait</string>
<key>UILaunchImageSize</key>
<string>{414, 736}</string>
</dict>
</array>
Else apple recommend using a "Launch Screen.xib" for iPhone 6 and 6 Plus.
https://developer.apple.com/library/ios/...mages.html