XBMC Linux port questions and answers...
spiff
Grumpy Bastard Developer Joined: Nov 2003 Reputation: 82 |
2007-08-29 14:19
Post: #351
because we come from the xbox.
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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andyd
Senior Member Posts: 206 Joined: Nov 2004 Reputation: 0 |
2007-08-29 15:21
Post: #352
True. I guess when its finally released as a fuller product that people will be able to get it working on other systems.
Still think that logical step would be to port to ps3 but all in due time I guess |
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spiff
Grumpy Bastard Developer Joined: Nov 2003 Reputation: 82 |
2007-08-29 15:27
Post: #353
why? so we can have fun without a gpu?
dont give in to all the hype you CANNOT implement a gpu on a cell and expect decent performance. at this point, ps3 is a very illogical target platform. Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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Gamester17
Team-XBMC Forum Moderator Joined: Sep 2003 Reputation: 9 Location: Sweden |
2007-08-29 17:01
Post: #354
@andyd, you and others asking about PlayStation 3 should read this existing topic-thread dedicated for just discussions about porting XBMC to the PS3 => http://forum.xbmc.org/showthread.php?tid=21849
That topic-thread goes in to details why XBMC has not been ported to the PS3 and why it take a long time until it will be (if ever). ...if you have any follow up questions regarding the PS3 then please post them in that topic-thread instead, thanks. Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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andyd
Senior Member Posts: 206 Joined: Nov 2004 Reputation: 0 |
2007-08-30 17:54
Post: #355
spiff Wrote:why? so we can have fun without a gpu? http://www.gossamer-threads.com/lists/my...ers/275682 Here is one example of someone making strides on getting better performance on the ps3. I'm not sure what others are looking for but all I'm looking to do is get the same capabilities that my xbox now has - meaning I don't really care if the system can't play hd videos as long as it can handle standard xvid files. The above goes to show that system, even though still locked down by Sony, can very well be capable of at least replicating what the xbox can do. Not perfect by any means at this point but then again we're really only the start of all this. I'll refrain from making any more comments and default to the thread that Gamestar has pointed out. |
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spiff
Grumpy Bastard Developer Joined: Nov 2003 Reputation: 82 |
2007-08-30 18:21
Post: #356
i'm not thinking of the video operations, the cells are perfect for those.
i'm refering to the gui. we need direct3d or opengl to get decent performance there (try the current 2d renderer on a pc to get an idea...) now let's keep it off this thread, but putting my answer there seemed silly. Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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bwanaaa
Junior Member Posts: 9 Joined: Dec 2007 Reputation: 0 |
2007-12-04 17:40
Post: #357
i understand that a major obstacle to rapid development is the consideration for the myriad hardware available. Cant the xbmc->linux team specify the preferred mobo-gpu config so that the project can rapidly proceed along this path? There are many of us who want an HD capable XBMC in a quiet small footprint low energy box. We are willing to build it ourselves from off the shelf parts-but there are so many questionmarks that can be avoided if the devs SAY UP FRONT what they find the BEST.
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FlappySocks
Junior Member Posts: 23 Joined: Aug 2007 Reputation: 0 |
2007-12-04 17:52
Post: #358
There are two problems with this. Firstly, at the moment, there are no accelerated mpeg4 drivers for any of the popular graphics chipsets. So it's hard for the developers to commit themselves, because it's anyones guess which will be supported first. The second problem, is that users have their own ideas as to what sort of hardware they want. I'd be keen on a PS3 port myself, but would also like a small footprint box too.
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Jezz_X
Team-XBMC Skinner Joined: Jun 2006 Reputation: 55 Location: Earth |
2007-12-04 22:53
Post: #359
bwanaaa Wrote:i understand that a major obstacle to rapid development is the consideration for the myriad hardware available. ...................... Try more the fact that we we asked for extra devs we got 2 that also have real lives and don't get paid to code XBMC so they do it when they want or have spare time |
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yuvalt
Retired Team-XBMC Member Joined: May 2004 Reputation: 0 Location: Israel |
2007-12-05 14:18
Post: #360
bwanaaa Wrote:i understand that a major obstacle to rapid development is the consideration for the myriad hardware available. Cant the xbmc->linux team specify the preferred mobo-gpu config so that the project can rapidly proceed along this path? There are many of us who want an HD capable XBMC in a quiet small footprint low energy box. We are willing to build it ourselves from off the shelf parts-but there are so many questionmarks that can be avoided if the devs SAY UP FRONT what they find the BEST. mini-itx form factor nvidia graphics card enough cpu to do H264 at high bitrate (something around Intel E6600) built in: IR, HDMI, TOSLINK, TV-Out (composite, component, svideo) quiet what questionmarks fo you have? |
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