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I'd be very interested in these patches, in whatever form/shape they're currently in :-)
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My immediate goal is powerpc and ppc64 linux support.
There are many road blocks towards getting a usable version of XBMC on the ps3, and getting XBMC running on powerpc linux is one of them.
There are other groups working on using the SPU's on the PS3 to accelerate OpenGL and media decoding (gallium3d, spu-medialib). If those projects mature successfully, it should be possible to leverage them from xbmc.
Those projects seem to me to be orders of magnitude more difficult than porting xbmc to power.
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Hey cedric, I'm fairly certain I broke PPC with a commit yesterday. You'll need to add equivalent ASM in Util.h for the rounding functions, or #define it out to use the math lib functions. I couldn't find the constant names you guys are using for PPC to do it myself.
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davilla
Retired-Team-XBMC Developer
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What the current status of the ppc patches. Are they in svn now? If so, then I can start trying a 10.4 ppc build and see what shakes out.