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2008-10-13, 22:22
(This post was last modified: 2008-10-13, 22:56 by tekjunky.)
Beta 1: movies get minimized to the lower left corner, paused and cursor appears randomly if "mouse enable" is set to on in "settings - appearance"
If I set "enable mouse" to off all these issues vanish.
Beta 2: exact same issue as in beta 1, but this time setting "enable mouse" to off only fixes the minimize and pause issues. The cursor now appears centered on the screen and still at random as far as I can tell. The cursor is different this time though, its a "normal" Windows arrow cursor not the XBMC green one.
Any ideas in regards to a more permanent fix?
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I doubt it has anything to do with XBMC in that case - if you mouse is popping up then it has been registered as moving. Similarly, a movie is only minimized if a right click has been registered, and paused if a left click is registered.
Sounds like a weird hardware/windows issue to me.
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I'm also seeing this issue in beta 2 and it's driving me nuts. tekjunky, what skin are you using?
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You'll notice that if you switch the xbmc mouse off, then the pointer will still pop up from time to time, though it'll be the standard SDL mouse pointer (a black version of the standard windows pointer).
Thus: Nothing to do with XBMC - we're not asking it to draw in this case!
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But what changed between beta1 and beta2 in regards to handling input from mice? I'm using the exact same OS, hardware, drivers etc. The only thing that's different in my case, is the XBMC versions. Nobody is saying XBMC is asking for the cursor to be drawn, because as you say, it might very well be the OS or a misbehaved input device thats doing it. We would just like the cursor "suppression" to work as well as it did in beta1 and in my case Atlantis Alpha 4 as well. In those versions un-ticking "enable mouse" really meant that all input from the mouse was ignored, in beta2 not so much.
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The only difference is that we allow the OS to render the mouse pointer, which is rather essential when it's in windowed mode. The only thing I can suggest is this might be able to be suppressed while running in full screen perhaps.
Post a feature request on trac.