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Weather FanArt Pack (Backdrops with different weather conditions)
#1
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Thanks to Nuka1195, we now have properly working weather fanart functionality in the newest svn. This allows you to show different images depending upon the current weather conditions. So, you can have background images of rain when its rainy, clouds when cloudy, etc. I have collected a bunch and organized them all into the appropriate folders. To point a skin control like a multiimage to them, use something along the lines of:

<imagepath>C:\Users\Tim\XBMC Stuff\Weather\$INFO[Weather.FanartCode]</imagepath>

where the path is of course replaced with your path

NOTE: The above method of activating weather art is still valid, but most skins now have a built in option to enable fanart so you don't need to edit any code. See the forum for your skin of choice for info on how to do this.

This filefactory link is a single download of the original full size images for the Timdog82001 original weather pack
http://www.filefactory.com/file/a152gcc/...her_v2.rar

...and this is a link to download Dr.Toxic's excellent weather pack, graciously hosted by acpowell.

http://dodgecityrc.com/xbmc_downloads/weather.zip

Dr.Toxic also posted a torrent link when he first uploaded the pack. Here is his original post: http://forum.xbmc.org/showthread.php?tid...pid1604625


Both packs can be used individually or together with no problems.



Enjoy!

[EDIT]: PS! FYI; further development discussion on adding on-the-fly theme/backdrops changes to skins with variables based on date and time of the day, and weather conditions can be found here:
http://forum.xbmc.org/showthread.php?tid=40709
and here:
http://forum.xbmc.org/showthread.php?tid=27354
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#2
very nice timdog. i was hoping someone would do that Smile
For python coding questions first see http://mirrors.xbmc.org/docs/python-docs/
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#3
just got them, very nice indeed. some cool thunderstorm pictures.
For python coding questions first see http://mirrors.xbmc.org/docs/python-docs/
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#4
Thanks you very much for this weatherpack! Gonna try it asap Cool
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#5
Thanks man. Many sweet pictures.
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#6
Okay, I think I'm a little dense, as I'm not finding any information about "multiimage". Can someone post a mod, or detailed information on what to do to make the multiimage working? Might be helpful for other noobs too Smile
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#7
well here is the wiki entry for multiimage. http://wiki.xbmc.org/?title=MultiImage_Control
Just do something like that, and use the example i posted in the first post for the <imagepath>. If you're using mediastream, I could share my home.xml and myweather.xml files, but you'd have to edit the paths to match your own.
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#8
timdog82001 Wrote:well here is the wiki entry for multiimage. http://wiki.xbmc.org/?title=MultiImage_Control
Just do something like that, and use the example i posted in the first post for the <imagepath>. If you're using mediastream, I could share my home.xml and myweather.xml files, but you'd have to edit the paths to match your own.

Ah. That page wasn't showing up in my searches. I am using MediaStream. Would you mind sharing your files?
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#9
search doesn't work at all. You have to search it using google for any hope of results. Ill post the files in a bit..

EDIT: http://rapidshare.com/files/171624644/mediastream.rar

You'll just want to do a search for C:\Users\Tim\Desktop\XBMC Wallpapers\weather\ in both files and replace it with your actual path. This replaces the default image, but you'll still be able to replace it with the skin's custom settings if you want.
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#10
Thank Tim. That was really helpful!
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#11
no problem
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#12
for xbox should i resize these or keep them the same?

also, if the images are stored on the xbox what do I put in the xml files to use those as backgrounds?

like this?
<imagepath>C:\Images\Weather\$INFO[Weather.FanartCode]</imagepath>
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#13
you'll probably want to resize them.
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#14
thanks, tim.

what is the directory path to use for images to show on viewing weather?

my iages are on /c/images/weather on xbox
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#15
yep, just like you wrote and it should work. You do need to be using a build newer than atlantis (i don't remember the actual revision number) in order for it to work.
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