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a12v13
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MaestroDD
I want to take this opportunity to Thank you and all the XBMC Team for putting out a great product. I used the windows atv-win usb creator running on apple atv 3.01 and everything looks awesome. it fixed my menus and it also works great. Thank You again for all the hard work, you guys make appletv really really good.
a12v13
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gen0
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2010-02-07, 01:20
(This post was last modified: 2010-02-08, 04:57 by gen0.)
I'm running Launcher 3.22 and the latest nightly build and I also have the problem where holding down the 'play' button on my Apple Remote doesn't work. My AppleTV OS is still back at 2.1 or 2.2, don't recall it's been so long since I upgraded that (but 'play'-hold used to work for me under XBMC 8.x...)
Editing the file:
/Applications/XBMC.app/Contents/Resources/XBMC/system/keymaps/joystick.AppleRemote.xml
has worked for me though - I just map the OSD to holding 'Menu'. This works, and is an acceptable work-around to me as I never have much of a desire to exit Fullscreen and keep a video playing in the background of the XBMC UI. If I want to do something in the XBMC UI, i will pause/stop the video first.
Here's my mappings in case anyone is interested:
<FullscreenVideo>
<joystick name="AppleRemote">
<button id="1">BigStepForward</button>
<button id="2">BigStepBack</button>
<button id="3">StepBack</button>
<button id="4">StepForward</button>
<button id="5">Pause</button><!-- play button -->
<button id="6">Stop</button><!-- menu button -->
<button id="7">OSD</button><!-- hold play (doesn't work) -->
<button id="8">OSD</button><!-- hold menu (works) -->
<button id="9">Rewind</button>
<button id="10">FastForward</button>
</joystick>
</FullscreenVideo>
Also - as personally I never adjust the volume via up/down, I've mapped these to BigStepForward and BigStepBack, as I find the regular StepBack and StepForward steps are often too small.
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gen0
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2010-02-08, 12:50
(This post was last modified: 2010-02-08, 12:55 by gen0.)
Thanks for the tip, but replacing:
<button id="7">OSD</button>
with:
<button id="7">XBMC.ActivateWindow(VideoOSD)</button>
but it didn't make any difference. XBMC actually seems to crash if I hold down 'play' for too long.
Mapping "OSD" to another key does work, so it does appear to be a problem with how the holding of the play button is detected - as per MaestroDD's earlier comments (I checked, I'm still on 2.1). I was sure it used to work in XBMC 8.10 that's all - I only upgraded this week to get crystalHD support. Maybe I'm mistaken. I'll run with the modified keymap file for now.