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Hey, thanks so much for your reply. I'll try getting different roms, try using your settings and report my findings. Thanks again!
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I don't know if this has been covered, but I'm running XBMC on my Mac and installed RCB just fine. But I believe that when it wants me to tell it where the emulator is, it's only looking for .exe files. Obviously, on Macs, we don't use .exe. Is there something I need to do for it to find my .app files??
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Dondi - Two things to report:
1) It appears I had all the settings correct, except emulator parameters. Your suggestion worked perfect!
--StartFullScreen -StartLoadFile="%rom%"
2) The game loading turned out to be an issue with the latest version of 4DO and once I reverted back to 1.3.2.0, everything worked great. I found this out on the 4DO forums:
"Cd Image Loading is broken in 1.3.2.1, probably because of the new extract feature, that's why people are getting error loading games, the error is probably related to iso/bin format/block (MODE1/2048), making the emulator not identifying the .bin file as a image from 3do cd. Stick to version 1.3.2.0 in the meanwhile, if your having troubles."
So, I'm all set for 3DO emulation, but Mame is still giving me trouble. May I ask what your parameters are for your Mame setup? Maybe that's my issue there as well.
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malte
Skilled Python Coder
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Bobneal: try it with setting the Rom path in mame.ini and the path to the mame.ini in RCBs emu params.
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Anyone try this with android? There is a bunch of rom emulators on that platform. I downloaded one but I haven't been able to locate the emulator executable on the filesystem.
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2013-02-16, 22:33
(This post was last modified: 2013-02-16, 23:49 by Dondi.)
Ok, I do need some guidance.
I got retroarch to launch snes9x core with the correct game and the EMU responds to the keyboard and I can exit using the escape key... cool!!
This commandline works and launches the ROM in a window: -L libretro-git-snes9x-next-x86_64.dll
What is the commandline switch for fullscreen? ... or do I need to create some kind of config file for each core?. I was assuming the -v switch should be inserted somewhere, but I have tried unsuccessfully in RCB
I noticed in retro-arch-phoenix.exe's log window that the commandline references a .cfg and the .cfg contains settings for fullscreen (see below) etc.
How can I get RetroArch to launch fullscreen?
Ok, progress.. I discovered that the F key will put RetroArch into fullscreen. How can I get RCB to pass that to RetroArch as a post launch keystroke?
EDIT I was able to get the issue below resolved. Ignore from here, down
Ok, I need some guidance. Malte, maybe I need your expertise on this. I am fiddling around with RetroArch on my test machine, but I am unable to get this to work natively. I am waaay unfamiliar with it, so it is probably something simple, I hope. Here is a log line of one of my tries with SNES on my test machine (Win 8):
RetroArch CMD: F:/Arcade/Emulators/RetroArch 0.9.8/retroarch.exe E:/Arcade Test/ROMs/Safe/Nintendo/Super Famicom & Super Entertainment System/Games/Mortal Kombat 3 (1995)(Acclaim - Midway - Sculptured Software - Williams)(EU)(en).zip -c F:/Arcade/Emulators/RetroArch 0.9.8/retroarch.cfg -v
I know in the commandline referenced elsewhere states that the -L switch instead of the -C switch should be used, but I have no idea where in the retroarch-phoenix front end that I can change that switch. I've downloaded several cores, updated the main core, etc. When I launch from retroarch-phoenix.exe, it goes fullscreen and is black. Doesn't respond to any keyboard commands and I end up having to CTRL+ALT+DEL to kill retroarch.exe
Here is my retoarch.cfg
video_driver = "d3d9"
audio_driver = "dsound"
libretro_path = "F:/Arcade/Emulators/RetroArch 0.9.8/libretro-089-bsnes-compat-x86_64.dll"
stdin_cmd_enable = "true"
system_directory = "F:/Arcade/Emulators/RetroArch 0.9.8/"
phoenix_last_rom = "E:/Arcade Test/ROMs/Safe/Nintendo/Super Famicom & Super Entertainment System/Games/Mortal Kombat 3 (1995)(Acclaim - Midway - Sculptured Software - Williams)(EU)(en).zip"
video_fullscreen = "true"
video_windowed_fullscreen = "true"
video_vsync = "false"
video_aspect_ratio = ""
I know this isn't RCB-specific, but the help for this for Windows is difficult to find using the retroarch-phoenix.exe front end. I usually like to get things going on my test machine before I try and implement on my XBMC. Once I get this going and get this over, I will populate RCB with the correct commandlines and test it out there.
Any ideas what I could try next, I'm out of ideas.
Alienware X-51: 3.4GHz, 16GB RAM, 250GB SSD C drive, 12T RAID, Win 8, XBMC 12.1, Nox
MacPro 1,1, 2 x 2.66GHz Dual-Core Xeon, 12GB RAM, 500GB C drive, 1.5T 2nd HD, OS X 10.6.8, XBMC 12.1, Nox
Precision 7500: 2 x 2GHz, 30GB RAM, 500GB C drive, 2TB 2nd HD, Win 8, XBMC 12.1, Confluence
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What method are you guys using to close emulators and return to XBMC? I'm using the Media Center remote to control XBMC and was thinking of programming one button as the "alt-F4" button, so it'll close any open emulator. I already have Mame set up so one of the buttons on my USB controller acts as "escape", but no other emulator I'm using has that ability.
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Ahhh, I was hoping to stay away from using a keyboard.
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2013-02-16, 23:31
(This post was last modified: 2013-02-16, 23:32 by Dondi.)
I understand, but the iPazz is a mini keyboard that's handy for XBMC (backlit, acts as an airmouse, cheap) and I was trying to stay away from installing a service or Joystick background app
Maybe you can follow my lead on RetroArch if I can figure out how to get it launch fullscreen
Alienware X-51: 3.4GHz, 16GB RAM, 250GB SSD C drive, 12T RAID, Win 8, XBMC 12.1, Nox
MacPro 1,1, 2 x 2.66GHz Dual-Core Xeon, 12GB RAM, 500GB C drive, 1.5T 2nd HD, OS X 10.6.8, XBMC 12.1, Nox
Precision 7500: 2 x 2GHz, 30GB RAM, 500GB C drive, 2TB 2nd HD, Win 8, XBMC 12.1, Confluence
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2013-02-17, 05:28
(This post was last modified: 2013-02-17, 05:34 by Dondi.)
Does anyone know if I could avoid scanning ROM sets twice on 2 different xbmc clients? Since I am testing on my workstation, I was wondering if I do a complete import, scan & scrape and all goes well, if I could avoid doing another RCB scan on my main XBMC by simply copying over the ROMs, the .NFOs and the scraped art from the test workstation? Pathing would be similar, but different (same path hierarchy, just different local drive letter assignments). Anything else I could copy over to avoid a scan or anything else I should be aware of?
I am guessing I can simply IMPORT them as new roms sets and tell RCB to use local art at this point or..... copy the config.xml from my test machine and edit the paths in TextPad?
Still haven't figured out how to launch RetroArch in fullscreen yet
Alienware X-51: 3.4GHz, 16GB RAM, 250GB SSD C drive, 12T RAID, Win 8, XBMC 12.1, Nox
MacPro 1,1, 2 x 2.66GHz Dual-Core Xeon, 12GB RAM, 500GB C drive, 1.5T 2nd HD, OS X 10.6.8, XBMC 12.1, Nox
Precision 7500: 2 x 2GHz, 30GB RAM, 500GB C drive, 2TB 2nd HD, Win 8, XBMC 12.1, Confluence
Arcade Cabinet