[WINDOWS] Native 64-bit build version of XBMC for Windows?

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sleepnone Offline
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Joined: Nov 2010
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Lightbulb  [WINDOWS] Native 64-bit build version of XBMC for Windows? Post: #1
hello all! i'm a long time user of xbmc all the way back when i had my old xbox 1 (which i gave away to one of my relative). Wink

nowadays, i just run xbmc exclusively on my many pcs that i own (tabletpc, quad core htpc, and hexa core main rig). i wonder why 'xbmc' hasn't been renamed to 'pcmc' yet. :o

i would really like to see a native 64-bit version of xbmc in the future. most of the applications that i use nowadays have made the switch over to native 64 bit support (media player classic home cinema, cpu-z, ccleaner, winrar, process explorer, perfectdisk, flash, internet explorer, photoshop, comodo firewall etc.). i run on windows 7 x64 os. Big Grin

so what is holding xbmc back from making the transition to full fledge 64-bit support? is it the sound/video codecs, lack of man power, lack of interest? :confused2:

oh, btw, i am loving the dharma beta builds. Tongue
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Jezz_X Offline
Team-XBMC Skinner
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Post: #2
my guess would be lack of advantages for the time and effort the coders would have to put into getting it going

Skins I have done....
[Image: skinsq.png]
And others in the past...

Want to know what I'm working on currently? Check me out on Google+
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galvanash Offline
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Location: Mostly my couch
Post: #3
1. There is little if anything to be gained from using 64-bit integer math for an application like XBMC.
2. There is little to be gained by a >4GB address space.
3. Probably the main reason - 64-bit Windows runs 32-bit applications just fine, so there is no pressing need.

I'm sure a 64-bit native version will come eventually, but it will probably end up being because at some point the 64-bit Linux builds (where it does matter to some degree because of distribution specific issues) become so predominantly used that the windows build will get dragged to 64-bit just to keep parity from a developer standpoint.
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